Game Audio Mixing offers a holistic view of the mixing process for games, from philosophical and psychological considerations to the artistic considerations and technical processes behind acoustic rendering, interactive mixing, mastering, and much more.
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"Game Audio Mixing is an absolutely critical and time sensitive exploration of one of the least understood and most complex elements of delivering high quality audio experiences for games. As we move to delivering larger and more complex audio experiences to our players, it's becoming even more important to approach the mixing process from the very outset of development. Alex has delivered an excellent how-to that is easy to digest and full of relevant examples from industry leaders across all genres. A must read, in my opinion."
Jeremie Voillot, Director of Sound Design, PlayStation Studios Sound
"This book is a great foundation for beginning and pro sound designers, music and dialogue designers and implementers. Alex's knowledge and passion on the topics at hand are unsurpassed. As a leader in the game industry he has extensive knowledge on how to balance a real-time audio scape, and what it takes to create a AAA worthy aural wonderland. We'll be adding this book to our arsenal of knowledge builders for our teams. Thank you Alex for taking the time to give your gift to the world."
Charles Deenen, Creative Director & Re-recording Mixer, SourceSound
"Alex has crafted a masterful look at the art and craft of mixing for interactive and emergent experiences. By combining his years of practice with insight and anecdotes from industry legends, he has created a narrative that is accessible, motivating, and inspiring for everyone. A fantastic read and highly recommended!"
Paul Lipson, Senior Vice President, Formosa Interactive Worldwide
"Alex's valuable industry experience and his techniques for both learning and self-reflection shared in this book make it a must-have for anyone interested in the craft of mixing. With emphasis on collaboration, it's an essential tool for audio professionals, game audio professionals, or aspiring audio engineers."
Glen Gathard, Creative Director, Molinare TV & Films Ltd
Jeremie Voillot, Director of Sound Design, PlayStation Studios Sound
"This book is a great foundation for beginning and pro sound designers, music and dialogue designers and implementers. Alex's knowledge and passion on the topics at hand are unsurpassed. As a leader in the game industry he has extensive knowledge on how to balance a real-time audio scape, and what it takes to create a AAA worthy aural wonderland. We'll be adding this book to our arsenal of knowledge builders for our teams. Thank you Alex for taking the time to give your gift to the world."
Charles Deenen, Creative Director & Re-recording Mixer, SourceSound
"Alex has crafted a masterful look at the art and craft of mixing for interactive and emergent experiences. By combining his years of practice with insight and anecdotes from industry legends, he has created a narrative that is accessible, motivating, and inspiring for everyone. A fantastic read and highly recommended!"
Paul Lipson, Senior Vice President, Formosa Interactive Worldwide
"Alex's valuable industry experience and his techniques for both learning and self-reflection shared in this book make it a must-have for anyone interested in the craft of mixing. With emphasis on collaboration, it's an essential tool for audio professionals, game audio professionals, or aspiring audio engineers."
Glen Gathard, Creative Director, Molinare TV & Films Ltd