Game Audio Programming 3: Principles and Practices (eBook, PDF)
Redaktion: Somberg, Guy
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Game Audio Programming 3: Principles and Practices (eBook, PDF)
Redaktion: Somberg, Guy
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One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
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One of the goals of this book is to raise the general level of game audio programming expertise, so it is written in a manner that is accessible to beginners, while still providing valuable content for more advanced game audio programmers.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 280
- Erscheinungstermin: 21. September 2020
- Englisch
- ISBN-13: 9781000169621
- Artikelnr.: 59950858
- Verlag: Taylor & Francis
- Seitenzahl: 280
- Erscheinungstermin: 21. September 2020
- Englisch
- ISBN-13: 9781000169621
- Artikelnr.: 59950858
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon. When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.
Chapter 1 Sound Effect Categories 1
Florian Füsslin
Section I DSP
Chapter 2 Complex Numbers: A Primer for DSP
Programming 15
Robert Bantin
Chapter 3 Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator
Cascades 29
Robert Bantin
Chapter 4 Modeling Atmospheric Absorption with a Low-Pass Filter 51
Nic Taylor
Section II Voice
Chapter 5 Software Engineering Principles of Voice Pipelines 71
Michael Filion
Chapter 6 A Stimulus-Driven Server Authoritative Voice System 81
Tomas Neumann
Section III Audio Engines
Chapter 7 Building the Patch Cable 93
Ethan Geller
Chapter 8 Split Screen and Audio Engines 119
Aaron McLeran
Chapter 9 Voice Management and Virtualization 133
Robert Gay
Chapter 10 Screen-Space Distance Attenuation 143
Guy Somberg
Chapter 11 Under the Influence: Using Influence Maps
for Audio 167
Jon Mitchell
Chapter 12 An Importance-Based Mixing System 181
Guy Somberg
Contents ix
Chapter 13 Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205
Nic Taylor
Chapter 14 Improvisational Music 235
Charlie Huguenard
Florian Füsslin
Section I DSP
Chapter 2 Complex Numbers: A Primer for DSP
Programming 15
Robert Bantin
Chapter 3 Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator
Cascades 29
Robert Bantin
Chapter 4 Modeling Atmospheric Absorption with a Low-Pass Filter 51
Nic Taylor
Section II Voice
Chapter 5 Software Engineering Principles of Voice Pipelines 71
Michael Filion
Chapter 6 A Stimulus-Driven Server Authoritative Voice System 81
Tomas Neumann
Section III Audio Engines
Chapter 7 Building the Patch Cable 93
Ethan Geller
Chapter 8 Split Screen and Audio Engines 119
Aaron McLeran
Chapter 9 Voice Management and Virtualization 133
Robert Gay
Chapter 10 Screen-Space Distance Attenuation 143
Guy Somberg
Chapter 11 Under the Influence: Using Influence Maps
for Audio 167
Jon Mitchell
Chapter 12 An Importance-Based Mixing System 181
Guy Somberg
Contents ix
Chapter 13 Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205
Nic Taylor
Chapter 14 Improvisational Music 235
Charlie Huguenard
Chapter 1 Sound Effect Categories 1
Florian Füsslin
Section I DSP
Chapter 2 Complex Numbers: A Primer for DSP
Programming 15
Robert Bantin
Chapter 3 Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator
Cascades 29
Robert Bantin
Chapter 4 Modeling Atmospheric Absorption with a Low-Pass Filter 51
Nic Taylor
Section II Voice
Chapter 5 Software Engineering Principles of Voice Pipelines 71
Michael Filion
Chapter 6 A Stimulus-Driven Server Authoritative Voice System 81
Tomas Neumann
Section III Audio Engines
Chapter 7 Building the Patch Cable 93
Ethan Geller
Chapter 8 Split Screen and Audio Engines 119
Aaron McLeran
Chapter 9 Voice Management and Virtualization 133
Robert Gay
Chapter 10 Screen-Space Distance Attenuation 143
Guy Somberg
Chapter 11 Under the Influence: Using Influence Maps
for Audio 167
Jon Mitchell
Chapter 12 An Importance-Based Mixing System 181
Guy Somberg
Contents ix
Chapter 13 Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205
Nic Taylor
Chapter 14 Improvisational Music 235
Charlie Huguenard
Florian Füsslin
Section I DSP
Chapter 2 Complex Numbers: A Primer for DSP
Programming 15
Robert Bantin
Chapter 3 Building Dynamic Analog-Style Filters: Bi-Quadratic Cascades vs Digital Integrator
Cascades 29
Robert Bantin
Chapter 4 Modeling Atmospheric Absorption with a Low-Pass Filter 51
Nic Taylor
Section II Voice
Chapter 5 Software Engineering Principles of Voice Pipelines 71
Michael Filion
Chapter 6 A Stimulus-Driven Server Authoritative Voice System 81
Tomas Neumann
Section III Audio Engines
Chapter 7 Building the Patch Cable 93
Ethan Geller
Chapter 8 Split Screen and Audio Engines 119
Aaron McLeran
Chapter 9 Voice Management and Virtualization 133
Robert Gay
Chapter 10 Screen-Space Distance Attenuation 143
Guy Somberg
Chapter 11 Under the Influence: Using Influence Maps
for Audio 167
Jon Mitchell
Chapter 12 An Importance-Based Mixing System 181
Guy Somberg
Contents ix
Chapter 13 Voxel-Based Emitters: Approximating the Position of Ambient Sounds 205
Nic Taylor
Chapter 14 Improvisational Music 235
Charlie Huguenard