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  • Format: ePub

This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games as well as interviews with many of the game industry's brightest professionals.

  • Geräte: eReader
  • ohne Kopierschutz
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  • Größe: 14.24MB
Produktbeschreibung
This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special features include examples of both classic and contemporary games as well as interviews with many of the game industry's brightest professionals.

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