"Game Design for Free to Play Live Service" is the ultimate guide to designing successful free-to-play mobile games. Based on a decade of experience at companies like Rovio, EA, and Supercell, the author provides practical advice on gameplay mechanics, monetization strategies, and player engagement. With case studies and expert insights, this book is essential reading for any game developer looking to create a hit mobile game.
In addition, this book:
- Based on the author's first-hand experience in designing and operating free-to-play mobile games
- Enables readers to think as a game designer and how to approach key problems in a systematic and constructive way
- Shows readers how to design games in a way that ensures long-term success and profitability, in live operation
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