The book's structure progresses logically through three core areas: engine architecture, graphics programming, and gameplay mechanics. Each section builds upon previous knowledge, incorporating practical projects that reinforce learning. Readers explore essential topics like shader development, lighting systems, and AI implementation, all supported by real-world industry case studies and performance benchmarking data. The parallel treatment of Unity and Unreal Engine allows developers to make informed decisions about which platform best suits their specific project needs.
What sets this resource apart is its focus on practical skill development while maintaining technical depth. The content assumes basic programming knowledge in C++ or C#, but includes refresher modules for essential concepts. By connecting computer science principles with digital art and interactive design, the book creates a holistic understanding of game development. This approach, combined with hands-on exercises and portfolio projects, makes it an invaluable resource for both independent developers and those pursuing industry positions.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.