Starting with the fundamentals of object-oriented design, you'll master SOLID principles. You'll learn how to favor composition over inheritance-an essential approach for creating reusable code bases. Through a hands-on sample game project, you'll implement a series of basic and advanced design patterns using Godot Engine's features and identify where, when, and why to implement each design pattern.
By the end of this game development book, you'll not only understand the principles of object-oriented programming, but also be able to diagnose and fix pathologies in your code with ease.
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