This third volume in the popular Game Engine Gems series, written by professionals from both industry and academia, contains 22 new chapters that concisely present particular techniques, describe clever tricks, or offer practical advice within the subject of game engine development. The book also has a companion website where supplementary materials, including downloadable source code, demos, and examples, are posted. It aids professionals in their work while showing students and others interested in game development how the pros tackle specific problems in game engine development.
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