Game Jams – History, Technology, and Organisation (eBook, PDF)
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Game Jams – History, Technology, and Organisation (eBook, PDF)
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This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
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This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams.
Produktdetails
- Produktdetails
- Verlag: Springer International Publishing
- Erscheinungstermin: 7. Dezember 2022
- Englisch
- ISBN-13: 9783031151873
- Artikelnr.: 66874901
- Verlag: Springer International Publishing
- Erscheinungstermin: 7. Dezember 2022
- Englisch
- ISBN-13: 9783031151873
- Artikelnr.: 66874901
Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021. Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.
Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.
Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.
Chapter 1: What is a Game Jam? Gorm Lai 1 Introduction 2 A Short History of Game Jams 3 Elements of a Game Jam 31 Accommodation 32 Awards 33 Catering 34 Code of Conduct 35 Types of Games 36 Games Presentations 37 Group Forming 38 Hardware & Software 39 Ice Breakers 310 Internet 311 Keynote Speakers 312 Location - Physical / Online 313 Security 314 Sponsorships 315 Standup Meetings 316 Tutorials & Workshops 317 Theme 318 Voluntary Constraints 4 Types of Game Jams 5 Why We Jam 6 Game Jam Definitions References Chapter 2: There is No One Way to Jam Annakaisa Kultima, Allan Fowler & Foaad Khosmood 1 Flavours of Game Jam 2 Game Jams for Education 21 The Pedagogical Potential of Game Jams 22 Example Game Jams for Education 3 Jamming with Children 31 Challenges 32 Example Game Jams for Children 4 Game Jams and Enterprises 41 Examples of Game Jams for Enterprises 5 Conclusion References Chapter 3: Game Jam Organisation Nia Wearn & Johanna Pirker 1 The Crucial Role of the Organiser 2 Before the Jam 21 Jam length and size 22 Sponsorship 23 Competition or just for fun? 24 Constraints on your games? 25 Organisation 101 26 Advertise your jam 27 Decide on a Theme 28 Work out a Timeline 29 Moving people around 210 Code of Conduct 211 Safeguarding 212 Pre Jam Information 213 Communication platforms 3 Teams 31 The perfect size 32 Team Makeup 33 Randomly assigned teams 34 Self organising teams 35 Mixing and Matching 36 Lone jammers 37 Distributed teams 38 Balance of Power in teams 4 Running an In Person Jams 41 Registration 42 Tech 43 Cables & Power 44 Stationary Contents 45 Food 46 Sleeping Arrangements 47 Play parties and showcases 48 At the end of the jam 5 Running an Online Jam 6 Jams in the classroom 7 Cancelling a Jam 8 After a Jam Chapter 4: Game Jam Resources Johanna Pirker & Foaad Khosmood 1 Introduction 2 The Organising Team 3 Game Jam Logistics 31 In person logistics 32 Online/hybrid logistics 33 Online collaboration tools 4 Game Development Resources 41 Tabletop development resources 42 Computing based game development resources 43 Assets 44 Conclusion Chapter 5: Game Jams from Around the World Jo Summers 1 Introduction 2 Indie Game Jam 0 3 Ludum Dare 4 Nordic Game Jam 5 Global Game Jam 6 Isolation Jam 7 Sami Game Jam 8 Women Game Jam 9 Game Jams Rio Grande 10 Iran Game Development Institute 11 Train Jam 12 Splash 13 Other Transport Based Jams 131 Pirate Jam 132 FGJ Bussi 133 Finland Saunabus Jam (Jam Jam) 134 A MAZE Train Jam 135 Locomojam 14 Honorable Mentions 141 Africacomicade Gamathon 142 Code To Inspire 143 TOJam 144 Castle Jam 145 Stugan 146 #VzlaCrisisJam 147 0hr game jam 148 Fuck This Jam 149 PROCJAM 1410 Bit of Alright Jam Jam 15 Acknowledgements References Chapter 6: The spread of game jams Allan Fowler 1 The Spread of Game Jams 2 Stoke ON TREND GamesJam 2021 3 Games for Change / Game Jam for Good 4 Academic Game Jams 5 Conference Game Jams 6 Paper based Game Jams 7 Board-game Game Jams 8 Corporate Game Jams 81 Unity Game Jam 82 Microsoft Game Jams 83 Epic Game Jam 84 Bevy Jam 9 Conclusion References Chapter 7: The Dark Side of Game Jams Nia Wearn & Gorm Lai 1 When Jams Go Wrong 11 Problems with Jammers 12 Violations of the Code of Conducts 13 Group Projects Are Always Hell 14 How to Spot a Caffeine Overdose 2 Jammers Under Pressure 21 Unrealistic Expectations 22 Unfinished Projects 23 Competitive Elements 24 Managing Expectations 25 ‘Game Jams Make Me Realise I Hate Making Games’ 3 Problems with Events 31 Theme Paralysis 32 Traumatic Jam Themes / Content & “Touchy” Subjects 33 The Unwilling and Reluctant Organiser / Staff 34 Organiser Burnout 35 Barriers to Jamming 4 The Bigger Picture 41 Making A Complete Game 42 Glorifying Crunch 43 Glorifying Unpaid Labour References Chapter 8: The Future of Game Jams Annakaisa Kultima 1 Game Jam Explorers 2 Game Jams as a Growing Hobby 3 The Power of Institutions 4 Game Jams as Artivism 5 Rise of the Jam Platforms 6 Empowering Tools 7 Game Jams as Commercial Strategies 8 Paid Labour or Machine Participants? 9 Exploring New and Old Technologies 10 Big Team Game Jams 11 Sending Game Development Everywhere 12 Jam Fatigue 13 Slowing Down with Game Jams 14 Bringing Organisers Together 15 Anything Can Happen!
Chapter 1: What is a Game Jam?Gorm Lai1 Introduction2 A Short History of Game Jams3 Elements of a Game Jam31 Accommodation32 Awards33 Catering34 Code of Conduct35 Types of Games36 Games Presentations37 Group Forming38 Hardware & Software39 Ice Breakers310 Internet311 Keynote Speakers312 Location - Physical / Online313 Security314 Sponsorships315 Standup Meetings316 Tutorials & Workshops317 Theme318 Voluntary Constraints4 Types of Game Jams5 Why We Jam6 Game Jam DefinitionsReferencesChapter 2: There is No One Way to JamAnnakaisa Kultima, Allan Fowler & Foaad Khosmood1 Flavours of Game Jam2 Game Jams for Education21 The Pedagogical Potential of Game Jams22 Example Game Jams for Education3 Jamming with Children31 Challenges32 Example Game Jams for Children4 Game Jams and Enterprises41 Examples of Game Jams for Enterprises5 ConclusionReferencesChapter 3: Game Jam OrganisationNia Wearn & Johanna Pirker1 The Crucial Role of the Organiser2 Before the Jam21 Jam length and size22 Sponsorship23 Competition or just for fun?24 Constraints on your games?25 Organisation 10126 Advertise your jam27 Decide on a Theme28 Work out a Timeline29 Moving people around210 Code of Conduct211 Safeguarding212 Pre Jam Information213 Communication platforms3 Teams31 The perfect size32 Team Makeup33 Randomly assigned teams34 Self organising teams35 Mixing and Matching36 Lone jammers37 Distributed teams38 Balance of Power in teams4 Running an In Person Jams41 Registration42 Tech43 Cables & Power44 StationaryContents45 Food46 Sleeping Arrangements47 Play parties and showcases48 At the end of the jam5 Running an Online Jam6 Jams in the classroom7 Cancelling a Jam8 After a JamChapter 4: Game Jam ResourcesJohanna Pirker & Foaad Khosmood1 Introduction2 The Organising Team3 Game Jam Logistics31 In person logistics32 Online/hybrid logistics33 Online collaboration tools4 Game Development Resources41 Tabletop development resources42 Computing based game development resources43 Assets44 ConclusionChapter 5: Game Jams from Around the WorldJo Summers1 Introduction2 Indie Game Jam 03 Ludum Dare4 Nordic Game Jam5 Global Game Jam6 Isolation Jam7 Sami Game Jam8 Women Game Jam9 Game Jams Rio Grande10 Iran Game Development Institute11 Train Jam12 Splash13 Other Transport Based Jams131 Pirate Jam132 FGJ Bussi133 Finland Saunabus Jam (Jam Jam)134 A MAZE Train Jam135 Locomojam14 Honorable Mentions141 Africacomicade Gamathon142 Code To Inspire143 TOJam144 Castle Jam145 Stugan146 #VzlaCrisisJam147 0hr game jam148 Fuck This Jam149 PROCJAM1410 Bit of Alright Jam Jam15 AcknowledgementsReferencesChapter 6: The spread of game jamsAllan Fowler1 The Spread of Game Jams2 Stoke ON TREND GamesJam 20213 Games for Change / Game Jam for Good4 Academic Game Jams5 Conference Game Jams6 Paper based Game Jams7 Board-game Game Jams8 Corporate Game Jams81 Unity Game Jam82 Microsoft Game Jams83 Epic Game Jam84 Bevy Jam9 ConclusionReferencesChapter 7: The Dark Side of Game JamsNia Wearn & Gorm Lai1 When Jams Go Wrong11 Problems with Jammers12 Violations of the Code of Conducts13 Group Projects Are Always Hell14 How to Spot a Caffeine Overdose2 Jammers Under Pressure21 Unrealistic Expectations22 Unfinished Projects23 Competitive Elements24 Managing Expectations25 'Game Jams Make Me Realise I Hate Making Games'3 Problems with Events31 Theme Paralysis32 Traumatic Jam Themes / Content & "Touchy" Subjects33 The Unwilling and Reluctant Organiser / Staff34 Organiser Burnout35 Barriers to Jamming4 The Bigger Picture41 Making A Complete Game42 Glorifying Crunch43 Glorifying Unpaid LabourReferencesChapter 8: The Future of Game JamsAnnakaisa Kultima1 Game Jam Explorers2 Game Jams as a Growing Hobby3 The Power of Institutions4 Game Jams as Artivism5 Rise of the Jam Platforms6 Empowering Tools7 Game Jams as Commercial Strategies8 Paid Labour or Machine Participants?9 Exploring New and Old Technologies10 Big Team Game Jams11 Sending Game Development Everywhere12 Jam Fatigue13 Slowing Down with Game Jams14 Bringing Organisers Together15 Anything Can Happen!
Chapter 1: What is a Game Jam? Gorm Lai 1 Introduction 2 A Short History of Game Jams 3 Elements of a Game Jam 31 Accommodation 32 Awards 33 Catering 34 Code of Conduct 35 Types of Games 36 Games Presentations 37 Group Forming 38 Hardware & Software 39 Ice Breakers 310 Internet 311 Keynote Speakers 312 Location - Physical / Online 313 Security 314 Sponsorships 315 Standup Meetings 316 Tutorials & Workshops 317 Theme 318 Voluntary Constraints 4 Types of Game Jams 5 Why We Jam 6 Game Jam Definitions References Chapter 2: There is No One Way to Jam Annakaisa Kultima, Allan Fowler & Foaad Khosmood 1 Flavours of Game Jam 2 Game Jams for Education 21 The Pedagogical Potential of Game Jams 22 Example Game Jams for Education 3 Jamming with Children 31 Challenges 32 Example Game Jams for Children 4 Game Jams and Enterprises 41 Examples of Game Jams for Enterprises 5 Conclusion References Chapter 3: Game Jam Organisation Nia Wearn & Johanna Pirker 1 The Crucial Role of the Organiser 2 Before the Jam 21 Jam length and size 22 Sponsorship 23 Competition or just for fun? 24 Constraints on your games? 25 Organisation 101 26 Advertise your jam 27 Decide on a Theme 28 Work out a Timeline 29 Moving people around 210 Code of Conduct 211 Safeguarding 212 Pre Jam Information 213 Communication platforms 3 Teams 31 The perfect size 32 Team Makeup 33 Randomly assigned teams 34 Self organising teams 35 Mixing and Matching 36 Lone jammers 37 Distributed teams 38 Balance of Power in teams 4 Running an In Person Jams 41 Registration 42 Tech 43 Cables & Power 44 Stationary Contents 45 Food 46 Sleeping Arrangements 47 Play parties and showcases 48 At the end of the jam 5 Running an Online Jam 6 Jams in the classroom 7 Cancelling a Jam 8 After a Jam Chapter 4: Game Jam Resources Johanna Pirker & Foaad Khosmood 1 Introduction 2 The Organising Team 3 Game Jam Logistics 31 In person logistics 32 Online/hybrid logistics 33 Online collaboration tools 4 Game Development Resources 41 Tabletop development resources 42 Computing based game development resources 43 Assets 44 Conclusion Chapter 5: Game Jams from Around the World Jo Summers 1 Introduction 2 Indie Game Jam 0 3 Ludum Dare 4 Nordic Game Jam 5 Global Game Jam 6 Isolation Jam 7 Sami Game Jam 8 Women Game Jam 9 Game Jams Rio Grande 10 Iran Game Development Institute 11 Train Jam 12 Splash 13 Other Transport Based Jams 131 Pirate Jam 132 FGJ Bussi 133 Finland Saunabus Jam (Jam Jam) 134 A MAZE Train Jam 135 Locomojam 14 Honorable Mentions 141 Africacomicade Gamathon 142 Code To Inspire 143 TOJam 144 Castle Jam 145 Stugan 146 #VzlaCrisisJam 147 0hr game jam 148 Fuck This Jam 149 PROCJAM 1410 Bit of Alright Jam Jam 15 Acknowledgements References Chapter 6: The spread of game jams Allan Fowler 1 The Spread of Game Jams 2 Stoke ON TREND GamesJam 2021 3 Games for Change / Game Jam for Good 4 Academic Game Jams 5 Conference Game Jams 6 Paper based Game Jams 7 Board-game Game Jams 8 Corporate Game Jams 81 Unity Game Jam 82 Microsoft Game Jams 83 Epic Game Jam 84 Bevy Jam 9 Conclusion References Chapter 7: The Dark Side of Game Jams Nia Wearn & Gorm Lai 1 When Jams Go Wrong 11 Problems with Jammers 12 Violations of the Code of Conducts 13 Group Projects Are Always Hell 14 How to Spot a Caffeine Overdose 2 Jammers Under Pressure 21 Unrealistic Expectations 22 Unfinished Projects 23 Competitive Elements 24 Managing Expectations 25 ‘Game Jams Make Me Realise I Hate Making Games’ 3 Problems with Events 31 Theme Paralysis 32 Traumatic Jam Themes / Content & “Touchy” Subjects 33 The Unwilling and Reluctant Organiser / Staff 34 Organiser Burnout 35 Barriers to Jamming 4 The Bigger Picture 41 Making A Complete Game 42 Glorifying Crunch 43 Glorifying Unpaid Labour References Chapter 8: The Future of Game Jams Annakaisa Kultima 1 Game Jam Explorers 2 Game Jams as a Growing Hobby 3 The Power of Institutions 4 Game Jams as Artivism 5 Rise of the Jam Platforms 6 Empowering Tools 7 Game Jams as Commercial Strategies 8 Paid Labour or Machine Participants? 9 Exploring New and Old Technologies 10 Big Team Game Jams 11 Sending Game Development Everywhere 12 Jam Fatigue 13 Slowing Down with Game Jams 14 Bringing Organisers Together 15 Anything Can Happen!
Chapter 1: What is a Game Jam?Gorm Lai1 Introduction2 A Short History of Game Jams3 Elements of a Game Jam31 Accommodation32 Awards33 Catering34 Code of Conduct35 Types of Games36 Games Presentations37 Group Forming38 Hardware & Software39 Ice Breakers310 Internet311 Keynote Speakers312 Location - Physical / Online313 Security314 Sponsorships315 Standup Meetings316 Tutorials & Workshops317 Theme318 Voluntary Constraints4 Types of Game Jams5 Why We Jam6 Game Jam DefinitionsReferencesChapter 2: There is No One Way to JamAnnakaisa Kultima, Allan Fowler & Foaad Khosmood1 Flavours of Game Jam2 Game Jams for Education21 The Pedagogical Potential of Game Jams22 Example Game Jams for Education3 Jamming with Children31 Challenges32 Example Game Jams for Children4 Game Jams and Enterprises41 Examples of Game Jams for Enterprises5 ConclusionReferencesChapter 3: Game Jam OrganisationNia Wearn & Johanna Pirker1 The Crucial Role of the Organiser2 Before the Jam21 Jam length and size22 Sponsorship23 Competition or just for fun?24 Constraints on your games?25 Organisation 10126 Advertise your jam27 Decide on a Theme28 Work out a Timeline29 Moving people around210 Code of Conduct211 Safeguarding212 Pre Jam Information213 Communication platforms3 Teams31 The perfect size32 Team Makeup33 Randomly assigned teams34 Self organising teams35 Mixing and Matching36 Lone jammers37 Distributed teams38 Balance of Power in teams4 Running an In Person Jams41 Registration42 Tech43 Cables & Power44 StationaryContents45 Food46 Sleeping Arrangements47 Play parties and showcases48 At the end of the jam5 Running an Online Jam6 Jams in the classroom7 Cancelling a Jam8 After a JamChapter 4: Game Jam ResourcesJohanna Pirker & Foaad Khosmood1 Introduction2 The Organising Team3 Game Jam Logistics31 In person logistics32 Online/hybrid logistics33 Online collaboration tools4 Game Development Resources41 Tabletop development resources42 Computing based game development resources43 Assets44 ConclusionChapter 5: Game Jams from Around the WorldJo Summers1 Introduction2 Indie Game Jam 03 Ludum Dare4 Nordic Game Jam5 Global Game Jam6 Isolation Jam7 Sami Game Jam8 Women Game Jam9 Game Jams Rio Grande10 Iran Game Development Institute11 Train Jam12 Splash13 Other Transport Based Jams131 Pirate Jam132 FGJ Bussi133 Finland Saunabus Jam (Jam Jam)134 A MAZE Train Jam135 Locomojam14 Honorable Mentions141 Africacomicade Gamathon142 Code To Inspire143 TOJam144 Castle Jam145 Stugan146 #VzlaCrisisJam147 0hr game jam148 Fuck This Jam149 PROCJAM1410 Bit of Alright Jam Jam15 AcknowledgementsReferencesChapter 6: The spread of game jamsAllan Fowler1 The Spread of Game Jams2 Stoke ON TREND GamesJam 20213 Games for Change / Game Jam for Good4 Academic Game Jams5 Conference Game Jams6 Paper based Game Jams7 Board-game Game Jams8 Corporate Game Jams81 Unity Game Jam82 Microsoft Game Jams83 Epic Game Jam84 Bevy Jam9 ConclusionReferencesChapter 7: The Dark Side of Game JamsNia Wearn & Gorm Lai1 When Jams Go Wrong11 Problems with Jammers12 Violations of the Code of Conducts13 Group Projects Are Always Hell14 How to Spot a Caffeine Overdose2 Jammers Under Pressure21 Unrealistic Expectations22 Unfinished Projects23 Competitive Elements24 Managing Expectations25 'Game Jams Make Me Realise I Hate Making Games'3 Problems with Events31 Theme Paralysis32 Traumatic Jam Themes / Content & "Touchy" Subjects33 The Unwilling and Reluctant Organiser / Staff34 Organiser Burnout35 Barriers to Jamming4 The Bigger Picture41 Making A Complete Game42 Glorifying Crunch43 Glorifying Unpaid LabourReferencesChapter 8: The Future of Game JamsAnnakaisa Kultima1 Game Jam Explorers2 Game Jams as a Growing Hobby3 The Power of Institutions4 Game Jams as Artivism5 Rise of the Jam Platforms6 Empowering Tools7 Game Jams as Commercial Strategies8 Paid Labour or Machine Participants?9 Exploring New and Old Technologies10 Big Team Game Jams11 Sending Game Development Everywhere12 Jam Fatigue13 Slowing Down with Game Jams14 Bringing Organisers Together15 Anything Can Happen!