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  • Format: ePub

This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.

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Produktbeschreibung
This work is meant to describe what constitutes the videogame identity according to game studies: aesthetics, fictions, meaning-making, performance, transformation, etc. and thus the difficulty facing game studies as an open market of ideas and an academic "un-discipline". This inquiry leads the writer to the gamer's identity; the aficionado and the connoisseur of fictional worlds.

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