The book guides you through test design and QA methods using real game scenarios and interviews with veteran developers. You'll learn the basics of game testing, writing bug reports, and defect tracking. The chapters cover exploratory testing, gameplay testing, combinatorial testing, and regression testing.
Each chapter includes questions and exercises, suitable for classroom or personal study. Companion files with templates and tutorials for creating combinatorial tables and test flow diagrams are included, forming the basis of a robust QA plan. This edition equips you with the skills to succeed in game testing and contribute effectively to any development team.
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