13,95 €
13,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
7 °P sammeln
13,95 €
13,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
7 °P sammeln
Als Download kaufen
13,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
7 °P sammeln
Jetzt verschenken
13,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
7 °P sammeln
  • Format: ePub

Pausing, slowing, rewinding, replaying, reactivating, reanimating... Has manipulating video game timelines altered our experience of time? "Compelling." -Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film,…mehr

  • Geräte: eReader
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 15.97MB
Produktbeschreibung
Pausing, slowing, rewinding, replaying, reactivating, reanimating... Has manipulating video game timelines altered our experience of time? "Compelling." -Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Features comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. "The text is well-researched, and the introduction is an excellent, focused overview of video game studies." -Choice

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt


Christopher Hanson is Assistant Professor of English at Syracuse University with a background in video game and software development.