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  • Format: ePub

We all had plans for the year 2020. Some of us planned to travel, others to make bold career moves. None of us expected the COVID-19 pandemic, social distancing, or the lockdown of many countries worldwide.
But they happened.
Most of us are staying at home and trying to make the best of it. Many show compassion and camaraderie in these troubled times. Wanting to contribute something of her own, Victoria created the book and video series Gameful Isolation . In this little book, Victoria shares Self-Gamification, the method she devised that unites anthropology, kaizen, and gamification to…mehr

  • Geräte: eReader
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  • Größe: 0.56MB
Produktbeschreibung
We all had plans for the year 2020. Some of us planned to travel, others to make bold career moves. None of us expected the COVID-19 pandemic, social distancing, or the lockdown of many countries worldwide.

But they happened.

Most of us are staying at home and trying to make the best of it. Many show compassion and camaraderie in these troubled times. Wanting to contribute something of her own, Victoria created the book and video series Gameful Isolation. In this little book, Victoria shares Self-Gamification, the method she devised that unites anthropology, kaizen, and gamification to form a novel, gameful approach to life. She shares many personal anecdotes of using this universal tool to master the challenges we all face during these times of crisis. By reading this book, you will learn:

  • The reasons for turning our lives into games, especially now during the COVID-19 pandemic;
  • About the three approaches that make up Self-Gamification;
  • How to play the "Anthropology of Now" Role-Playing Game;
  • About procrastination and the brain's fight-or-flight response;
  • How to bypass upsets one small step at a time, and why it works;
  • How to use fun as a compass, and games and play as inspiration;
  • How to be both the designer and the player of your self-motivational games;
  • The role of feedback systems and rewards in Self-Gamification;
  • About Self-Gamification gameplay loops, and more.

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