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This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped…mehr

Produktbeschreibung
This book introduces to researchers and teaching practitioners the concept of gamification within a flipped classroom setting, which resonates with the best practices of flipped learning, gamified learning, and gamified flipped learning. The gamified flipped learning (flipped learning plus gamification) approach combines two emerging pedagogies into a single pedagogical form of instruction and serves as an alternative resolution to counter the challenges that arise from flipped learning and gamified learning as separate pedagogies. This book also examines assessment systems for flipped classrooms, showcases various examples of gamification in flipped classroom designs, and reviews educational applications containing game elements for a flipped classroom setting.


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Autorenporträt
Dr. Zamzami Zainuddin is a senior lecturer at the College of Education, Psychology and Social Work, Flinders University, Australia. Prior to this, he served as a senior lecturer at the Faculty of Education, University of Malaya (UM), Malaysia. He earned his Ph.D. in Information and Technology Studies in Education from the Faculty of Education at the University of Hong Kong (HKU). While pursuing his Ph.D. at HKU, he garnered recognition for his outstanding contributions. The Faculty of Education honoured him with the Outstanding Student Research Award, specifically the Postgraduate Student Publication Award, reflecting his noteworthy achievements during his doctoral studies. The central focus of his research centres around technology-enhanced learning. Renowned international journals with high impact factors have featured his scholarly contributions in this domain. Notable publications include articles in reputable journals such as Computers & Education, Educational Research Review, the British Journal of Educational Technology, the Australasian Journal of Educational Technology, Education and Information Technologies, and Interactive Learning Environment. His expertise extends beyond technology-supported learning to encompass educational research with a proficiency in mixed methods. Additionally, he possesses skills in bibliometric analysis, meta-analysis, and systematic literature reviews. Notably, his systematic literature review on gamification in education earned him recognition, securing the distinction of having the top-cited article in the prestigious journal Educational Research Review. His research has also been presented at renowned and reputable international conferences such as IEEE, AERA, and ASIS&T. He has also worked on a number of international e-learning projects in Hong Kong, Malaysia, and Indonesia, such as "Gamifying Sexual Education," "Reading Battle," and "Gamified Reading Assessment." Dr. Zamzami Zainuddin has been listed among the 2022 and 2023 World's Top 2% Scientists Based on Scientific Impacts in the field of Education, announced by Stanford University (Ioannidis, 2022; 2023).

Professor Chu Kai Wah Samuel is a Professor in the Department of Health Sciences, School of Nursing and Health Studies at the Hong Kong Metropolitan University. He is a multi-disciplinary researcher with a diverse background. He obtained a Bachelor of Commerce and a Master of Library Science from the University of British Columbia in Canada. He then completed 2 PhDs in Education - one focusing on e-Learning from University College London, Institute of Education in the UK and another one focusing on Information and Library Science from The University of Hong Kong (HKU). He is an expert in 3 academic areas: (1). Information and Library Sciences (ranked among the top 0.46% of scholars in Information & Library Sciences in 2021 - ranked 60 out of 12,940 scientists in the field worldwide - A study by Stanford University); (2). Education (especially gamified learning) - Professor Chu won his Faculty's Outstanding Researcher Award as early as in 2013; and (3). Health Sciences - Professor Chu has published many journal articles in the area of Health Education / Health Literacy in the past 10 years. In recent years, he's synergizing the 3 areas and focus on helping seniors to stay young cognitively, and stay healthy physically, mentally and emotionally. Professor Chu has been involved in over 70 research projects with a total funding exceeding 11 million USD. He has published more than 400 articles and books, with over 126 of them appearing in international academic journals. Dr. Chu has received many awards including Faculty's Knowledge Exchange Award in 2016 and Excellent Health Promotion Project Award from Food and Health Bureau in 2017. He achieved an h-index of 47 over the years. He has been a Member of the Humanities and Social Sciences Panel of the Research Grants Council of Hong Kong (2016-2022), and has been a Consultant for UNESCO Bangkok, Education Bureau in HK, Oxford University Press, Pearson Education Asia, and was the ASIS&T Director of Chapter Assembly (2020-2021). He is also an Advisor for EdTech startups at HK Science and Technology Parks and the Founding Chairman of Academy 22 Education for All Foundation.

Professor Corinne Jacqueline Perera holds multi-disciplinary degrees in Educational Leadership, Information Technology, Business Administration, and Music, and received her Ph.D. in Educational Leadership from University of Malaya, Malaysia, in 2015. She is known for her teaching specialties in Qualitative Research Methods and Analysis, Mixed-Methods Research, Rasch Measurement Model, and Christian Piano Music and English. She is reputed for her scholarly research publications in the areas of Education Sustainability, Digital Literacy, Flipped and Blended Learning, Web Technologies, Gamification in Education, and Internet of Things. She is strong advocate of ubiquitous applications and digital technologies, which supports her growing interest in STEM education, artificial intelligence, technology automation, robotics, and drone technology. Currently, she resides in the US.