33,95 €
33,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
17 °P sammeln
33,95 €
33,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
17 °P sammeln
Als Download kaufen
33,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
17 °P sammeln
Jetzt verschenken
33,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
17 °P sammeln
  • Format: ePub

Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.

  • Geräte: eReader
  • ohne Kopierschutz
  • eBook Hilfe
  • Größe: 1.75MB
Produktbeschreibung
Gamification in Higher Education is a user-friendly text for anyone curious about gamification and how it increases student engagement.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Sierra Adare-Tasiwoopa ápi is the instructional technologist for Nevada State University, USA.

Nathan K. Silva is a biology lecturer at Nevada State University, USA.

Rezensionen
"Dr. Adare-Tasiwoopa ápi and Silva have provided an amazing and valuable resource by synthesizing the vast and complex research literatures on gamified and game-based learning, education, and psychology, to help instructors and course designers meaningfully begin their journey with games and gamification. Where many other books of this sort are bound tightly to the expertise of their writers, this book is explicitly interdisciplinary, and it does a remarkable job simplifying complex theory across many fields into straightforward, accessible applications. Where many other gamification books overpromise with unlimited benefits and zero effort through all flash and no substance, this book gives a realistic and thoughtful set of resources all while teaching about games and gamification in learning integrated with sound, approachable pedagogy. I can recommend no other book more highly for the newcomer to gamified learning - start here!"

Dr. Richard Landers, John P. Campbell Distinguished Professor of Industrial-Organizational Psychology, University of Minnesota.

"What do telenovelas, missions to Mars, simulated internships, and escape rooms have in common? They're all ideas for transforming courses through gamification. Gamification in Higher Education explains how and why to use game elements to engage and instruct college students. This book is an ideal resource for faculty and instructional designers across disciplines who want to go beyond the basics in gamified learning. It offers a richly detailed set of fully developed teaching activities along with creativity-sparking ideas."

Michelle D. Miller, Professor of Psychological Sciences and President's Distinguished Teaching Fellow, Northern Arizona University, USA.

…mehr