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Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.'

Produktbeschreibung
Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.'


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Autorenporträt
Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism. Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit www.rkowert.com.
Rezensionen
"An excellent analysis of gaming and extremism, which highlights some of the most complex challenges in tackling abuse of a constantly-changing technology space. A perfect introduction for a novice and expert alike." - Charley Gleeson, Open-Source Intelligence Analyst at Tech Against Terrorism, UK

"For too long, policy and practice related to gaming and extremism have been based on little more than anecdote and gut feeling. This book is the antidote to that. Full of erudite chapters from world-leading experts, this volume is required reading for policy makers and practitioners alike." - Ross Frenett, Founder and Co-CEO of Moonshot, UK