4,49 €
4,49 €
inkl. MwSt.
Sofort per Download lieferbar
payback
0 °P sammeln
4,49 €
4,49 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
0 °P sammeln
Als Download kaufen
4,49 €
inkl. MwSt.
Sofort per Download lieferbar
payback
0 °P sammeln
Jetzt verschenken
4,49 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
0 °P sammeln
  • Format: ePub

What Is General Game Playing
The concept of general game playing, sometimes known as GGP, refers to the development of artificial intelligence programs that are capable of competing well in more than one game. Computers are programmed to play many different games, such as chess, using an algorithm that is built specifically for that game and cannot be used in any other setting. For instance, a computer software that is designed to play chess cannot also play checkers. On the road to creating artificial general intelligence, generic game playing is seen as a necessary milestone.
How
…mehr

  • Geräte: eReader
  • ohne Kopierschutz
  • eBook Hilfe
  • FamilySharing(5)
Produktbeschreibung
What Is General Game Playing

The concept of general game playing, sometimes known as GGP, refers to the development of artificial intelligence programs that are capable of competing well in more than one game. Computers are programmed to play many different games, such as chess, using an algorithm that is built specifically for that game and cannot be used in any other setting. For instance, a computer software that is designed to play chess cannot also play checkers. On the road to creating artificial general intelligence, generic game playing is seen as a necessary milestone.

How You Will Benefit

(I) Insights, and validations about the following topics:

Chapter 1: General game playing

Chapter 2: Artificial intelligence

Chapter 3: Machine learning

Chapter 4: Game Description Language

Chapter 5: List of programming languages for artificial intelligence

Chapter 6: Monte Carlo tree search

Chapter 7: Deep reinforcement learning

Chapter 8: Artificial intelligence in video games

Chapter 9: Machine learning in video games

Chapter 10: Google DeepMind

(II) Answering the public top questions about general game playing.

(III) Real world examples for the usage of general game playing in many fields.

(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of general game playing' technologies.

Who This Book Is For

Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of general game playing.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.