Gregory S. Johnson
Getting Started in ZBrush (eBook, ePUB)
An Introduction to Digital Sculpting and Illustration
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Gregory S. Johnson
Getting Started in ZBrush (eBook, ePUB)
An Introduction to Digital Sculpting and Illustration
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Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.
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Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted to be.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 400
- Erscheinungstermin: 26. Juni 2024
- Englisch
- ISBN-13: 9781040044148
- Artikelnr.: 70568973
- Verlag: Taylor & Francis eBooks
- Seitenzahl: 400
- Erscheinungstermin: 26. Juni 2024
- Englisch
- ISBN-13: 9781040044148
- Artikelnr.: 70568973
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
As a professor for almost thirty years, Gregory S. Johnson has had the privilege of teaching thousands of students a wide array of courses including digital sculpture, 3D modeling, texturing, animation, rigging, visual effects, digital painting, programming, game design and development. This book is a compilation of material developed from his introduction to digital sculpting lectures and all of the excellent advice cultivated over the years. Gregory is a member of the International Game Developers Association (igda.org), the Guild of Natural Science Illustrators (www.gnsi.org), and the Association of Science Fiction Illustrators (asfa-art.ning.com) and has worked for years as a 3D artist. You can find examples of his work, additional ZBrush resources, and other educational material at my website (GregTheArtist.com). If you enjoy this book, you can check out his other published work by going to (www.Toonzy.com) and downloading a free PDF of Toonzy! the Cartoon Role Playing Game or purchasing a copy of my game design book, Developing Creative Content for Games. Ensure you visit the publisher's website for the video recordings of each chapter of this book.
Acknowledgements. Author. Chapter 1: Introduction. Chapter 2: The Fundamentals. Chapter 3: The Basics
Part 1. Chapter 4: The Basics
Part 2. Chapter 5: The Fish
Part 1 - The Primary Form. Chapter 6: The Fish
Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish
Part 3 - Making Eyes. Chapter 8: The Fish
Part 4 - Tertiary Details. Chapter 9: The Fish
Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy
Part 1. Chapter 13: Creepy Pie Guy
Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting
Part 1. Chapter 18: Pie Painting
Part 2. Chapter 19: Pie Painting
Part 3 - The Hands and Feet. Chapter 20: Pie Painting
Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.
Part 1. Chapter 4: The Basics
Part 2. Chapter 5: The Fish
Part 1 - The Primary Form. Chapter 6: The Fish
Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish
Part 3 - Making Eyes. Chapter 8: The Fish
Part 4 - Tertiary Details. Chapter 9: The Fish
Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy
Part 1. Chapter 13: Creepy Pie Guy
Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting
Part 1. Chapter 18: Pie Painting
Part 2. Chapter 19: Pie Painting
Part 3 - The Hands and Feet. Chapter 20: Pie Painting
Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.
Acknowledgements. Author. Chapter 1: Introduction. Chapter 2: The Fundamentals. Chapter 3: The Basics
Part 1. Chapter 4: The Basics
Part 2. Chapter 5: The Fish
Part 1 - The Primary Form. Chapter 6: The Fish
Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish
Part 3 - Making Eyes. Chapter 8: The Fish
Part 4 - Tertiary Details. Chapter 9: The Fish
Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy
Part 1. Chapter 13: Creepy Pie Guy
Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting
Part 1. Chapter 18: Pie Painting
Part 2. Chapter 19: Pie Painting
Part 3 - The Hands and Feet. Chapter 20: Pie Painting
Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.
Part 1. Chapter 4: The Basics
Part 2. Chapter 5: The Fish
Part 1 - The Primary Form. Chapter 6: The Fish
Part 2 - Fins and Secondary Shapes. Chapter 7: The Fish
Part 3 - Making Eyes. Chapter 8: The Fish
Part 4 - Tertiary Details. Chapter 9: The Fish
Part 5 - Painting the Fish. Chapter 10: The Planning Stage. Chapter 11: Re-Making the Fish. Chapter 12: Creepy Pie Guy
Part 1. Chapter 13: Creepy Pie Guy
Part 2 - Secondary Details. Chapter 14: Hands and Arms. Chapter 15: Legs and Attachment. Chapter 16: Pie Tweaks. Chapter 17: Pie Painting
Part 1. Chapter 18: Pie Painting
Part 2. Chapter 19: Pie Painting
Part 3 - The Hands and Feet. Chapter 20: Pie Painting
Part 4 - The Eyes. Chapter 21: Posing. Chapter 22: Lighting. Chapter 23: Rendering. Chapter 24: Compositing. Index.