Why this Book? The Getting Started with General and Scanline Materials in 3ds Max 2017, 2nd Edition textbook offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning texturing in 3ds Max. This brilliant guide takes you step-by-step through the whole process of texturing with General and Scanline materials/maps in 3ds Max. From the very first pages, the users of the book will learn how to effectively use General and Scanline materials/maps in 3ds Max.
What are the main features of the book? • The book is written using 3ds Max 2017 in an easy to understand language. • General and Scanline materials/maps explained. • 20 Hands-on exercises and practical tests to hone your skills. • Detailed coverage of tools and features. • Additional tips, guidance, and advice is provided. • Important terms are in bold face so that you never miss them. • Support for the technical aspect of the book. • 3ds Max files and textures used are available for download from the accompanying website.
more info: http://www.risingpolygon.co/search/label/Free%20eBooks
What are the main features of the book? • The book is written using 3ds Max 2017 in an easy to understand language. • General and Scanline materials/maps explained. • 20 Hands-on exercises and practical tests to hone your skills. • Detailed coverage of tools and features. • Additional tips, guidance, and advice is provided. • Important terms are in bold face so that you never miss them. • Support for the technical aspect of the book. • 3ds Max files and textures used are available for download from the accompanying website.
more info: http://www.risingpolygon.co/search/label/Free%20eBooks
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