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  • Format: PDF

With p5.js, you can think of your entire Web browser as your canvas for sketching with code!Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners.Written by the lead p5.js…mehr

Produktbeschreibung
With p5.js, you can think of your entire Web browser as your canvas for sketching with code!Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners.Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML.With Getting Started with p5.js, you'll:Quickly learn programming basics, from variables to objectsUnderstand the fundamentals of computer graphicsCreate interactive graphics with easy-to-follow projectsLearn to apply data visualization techniquesCapture and manipulate webcam audio and video feeds in the browser

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Autorenporträt
Lauren McCarthy is an artist and programmer based in Brooklyn, NY. She is full-time faculty at NYU ITP, and recently a resident at CMU STUDIO for Creative Inquiry and Eyebeam. She holds an MFA from UCLA and a BS Computer Science and BS Art and Design from MIT. Her work explores the structures and systems of social interactions, identity, and self-representation, and the potential for technology to mediate, manipulate, and evolve these interactions. She is fascinated by the slightly uncomfortable moments when patterns are shifted, expectations are broken, and participants become aware of the system. At Sosolimited and Small Design Firm, Lauren has worked on installations for the London Eye, North Carolina Museum of Natural Sciences, IBM, US Holocaust Memorial Museum, Metropolitan Museum of Art, and Thomas Jefferson’s home at Monticello. She has also worked at Oblong Industries, Continuum and the MIT Media Lab. Her artwork has been shown in a variety of contexts, including the Ars Electronica Center, Conflux Festival, SIGGRAPH, LACMA, the Japan Media Arts Festival, Share Festival, File Festival, the WIRED Store, and probably to you without you knowing it at some point while interacting with her. Casey Reas is a professor in the Department of Design Media Arts at UCLA and a graduate of the MIT Media Laboratory. Reas' software has been featured in numerous solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. With Ben Fry, he co-founded Processing in 2001. He is the co-author of Processing: A Programming Handbook for Visual Designers and Artists (2007) and Form+Code in Design, Art, and Architecture (2010). His work is archived at http://www.reas.comwww.reas.com. Ben Fry has a doctorate from the MIT Media Laboratory and was the 2006-2007 Nierenberg Chair of Design for the Carnegie Mellon School of Design. He worked with Casey Reas to develop Processing, which won a Golden Nica from the Prix Ars Electronica in 2005. Ben's work has received a New Media Fellowship from the Rockefeller Foundation, and been shown at the Museum of Modern Art, Ars Electronica, the 2002 Whitney Biennial, and the 2003 Cooper Hewitt Design Triennial.