Pete Atherton
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom (eBook, ePUB)
A Teaching and Learning Reboot
39,95 €
39,95 €
inkl. MwSt.
Sofort per Download lieferbar
20 °P sammeln
39,95 €
Als Download kaufen
39,95 €
inkl. MwSt.
Sofort per Download lieferbar
20 °P sammeln
Jetzt verschenken
Alle Infos zum eBook verschenken
39,95 €
inkl. MwSt.
Sofort per Download lieferbar
Alle Infos zum eBook verschenken
20 °P sammeln
Pete Atherton
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom (eBook, ePUB)
A Teaching and Learning Reboot
- Format: ePub
- Merkliste
- Auf die Merkliste
- Bewerten Bewerten
- Teilen
- Produkt teilen
- Produkterinnerung
- Produkterinnerung
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei
bücher.de, um das eBook-Abo tolino select nutzen zu können.
Hier können Sie sich einloggen
Hier können Sie sich einloggen
Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how educators can use technology to create opportunities for more immersive and rewarding learning.
- Geräte: eReader
- ohne Kopierschutz
- eBook Hilfe
- Größe: 5.21MB
Andere Kunden interessierten sich auch für
- Pete AthertonGoal-Setting and Problem-Solving in the Tech-Enhanced Classroom (eBook, PDF)39,95 €
- Alex RockeyThe Mobile Course Design Journey (eBook, ePUB)33,95 €
- Helen FakeDesigning Personalized Learning Experiences (eBook, ePUB)36,95 €
- Artificial Intelligence Applications in Higher Education (eBook, ePUB)41,95 €
- Susan BainbridgeThe Encyclopedia of Female Pioneers in Online Learning (eBook, ePUB)47,95 €
- Jill E. StefaniakAdvanced Instructional Design Techniques (eBook, ePUB)51,95 €
- Artificial Intelligence Applications in K-12 (eBook, ePUB)41,95 €
-
-
-
Goal-Setting and Problem-Solving in the Tech-Enhanced Classroom explores how educators can use technology to create opportunities for more immersive and rewarding learning.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 216
- Erscheinungstermin: 28. Februar 2023
- Englisch
- ISBN-13: 9781000836332
- Artikelnr.: 67037227
- Verlag: Taylor & Francis
- Seitenzahl: 216
- Erscheinungstermin: 28. Februar 2023
- Englisch
- ISBN-13: 9781000836332
- Artikelnr.: 67037227
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Pete Atherton is Senior Lecturer in Teacher Education at Liverpool John Moores University, UK, and a Fellow of the Higher Education Academy.
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3.
Virtual Insanity? Is Virtual Reality Still the Future of Education? 4.
Hooked on Dopamine? Learning Through Failure in Game Design 5. Search
Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg?
Social Media in Education 7. What is Your Edtech Journey? Autoethnography
and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning
Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools
10. Podcasting in Education 11. Edpuzzle: Online Video for Learning -
Questioning and Online Assessment 12. Conclusions: Edtech and Education -
Moving Forward Together
Virtual Insanity? Is Virtual Reality Still the Future of Education? 4.
Hooked on Dopamine? Learning Through Failure in Game Design 5. Search
Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg?
Social Media in Education 7. What is Your Edtech Journey? Autoethnography
and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning
Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools
10. Podcasting in Education 11. Edpuzzle: Online Video for Learning -
Questioning and Online Assessment 12. Conclusions: Edtech and Education -
Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3.
Virtual Insanity? Is Virtual Reality Still the Future of Education? 4.
Hooked on Dopamine? Learning Through Failure in Game Design 5. Search
Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg?
Social Media in Education 7. What is Your Edtech Journey? Autoethnography
and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning
Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools
10. Podcasting in Education 11. Edpuzzle: Online Video for Learning -
Questioning and Online Assessment 12. Conclusions: Edtech and Education -
Moving Forward Together
Virtual Insanity? Is Virtual Reality Still the Future of Education? 4.
Hooked on Dopamine? Learning Through Failure in Game Design 5. Search
Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg?
Social Media in Education 7. What is Your Edtech Journey? Autoethnography
and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning
Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools
10. Podcasting in Education 11. Edpuzzle: Online Video for Learning -
Questioning and Online Assessment 12. Conclusions: Edtech and Education -
Moving Forward Together
1. Introducing the Chasm 2. March of the Robots? A.I. in Practice 3. Virtual Insanity? Is Virtual Reality Still the Future of Education? 4. Hooked on Dopamine? Learning Through Failure in Game Design 5. Search Smarter? Leveraging Pinterest for Learning 6. The Tip of the Iceberg? Social Media in Education 7. What is Your Edtech Journey? Autoethnography and the Importance of Learning Journeys 8. Blockchain, Edtech and Learning Communities 9. Rhizomatic Learning: Pearltrees and Online Curation Tools 10. Podcasting in Education 11. Edpuzzle: Online Video for Learning - Questioning and Online Assessment 12. Conclusions: Edtech and Education - Moving Forward Together