What you will learn After completing this book, you will be able to:
- Code in GDScript.
- Understand and apply GDScript concepts.
- Create a 3D adventure game with the main character, a timer, and a mini-map.
- Display and update a user interface with text and images.
- Create and use variables and methods for your game.
- Load new scenes from the code, based on events in your games.
Who this book is for This book is for:
- Hobbyists who need a book that gets them started with GDScript and game development easily.
- Parents looking for a book that introduces their children to game programming painlessly.
- Teachers looking for a complete and clear resource on programming through the creation of games.
- Aspiring indie game developers.
How this book is different This is the only book that you need to get started with Godot fast and to enjoy the journey without frustration. This book includes six chapters that painlessly guide you through the necessary skills to master GDScript, use Godot's core features, and create key game mechanics through GDScript (collisions, user interface, etc). It assumes no prior knowledge on your part and ensures that you have all the information and explanations that you need every step of the way.
Content of the book
- Chapter 1 introduces some core programming and GDScript principles.
- Chapter 2 helps you to code your first script in GDScript.
- Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collision detection, and access to new levels.
- Chapter 4 shows you how to create and update the user interface of your game with text and images.
- Chapter 5 shows you how to enhance your game with a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.
What this book offers
- Learn without the headaches: This book assumes that you can't be expected to learn everything at once; this is why you will build all your skills incrementally.
- Make your dream of creating your own games come true: This book ensures that you stay motivated by giving you the right amount of information and challenge in each chapter.
- Progress and feel confident in your skills: You will have the opportunity to learn and to use Godot at your own pace and to become comfortable with its interface. This is because every single new concept introduced will be explained in great detail so that you never feel lost. All the concepts are introduced progressively so that you don't feel overwhelmed.
If you want to get started with Godot today, then buy this book now.
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