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The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6 assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. The book covers advanced rendering techniques that run on the DirectX or OpenGL run-times, as well as any other run-time with any language available.…mehr

Produktbeschreibung
The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6 assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. The book covers advanced rendering techniques that run on the DirectX or OpenGL run-times, as well as any other run-time with any language available.

Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Wolfgang Engel