On the technologically advanced planet Novart, Warrior cadet Trinity Knight suddenly loses her invincibility. The indestructible dakkie cladding her gray skin is rendered useless, and the supercomputer implanted in her head becomes dysfunctional. At the same time, things go awry for the prized Esra10 mission, and she has forty-eight hours to save it.
Separated from Central Command and forced to go dark, Trinity plunges into high-stakes battles with androids, drones, and hackers controlled by rich and powerful enemies fixated on her termination and stopping Esra10. Reconnecting with her base increases the danger, as some commanders are spies selling information to the highest bidder, and her capture is worth a fortune.
Her ultimate survival hinges on leaving Novart. Help comes from allies and incredible new abilities, giving Trinity and her broken supercomputer a fighting chance.
Separated from Central Command and forced to go dark, Trinity plunges into high-stakes battles with androids, drones, and hackers controlled by rich and powerful enemies fixated on her termination and stopping Esra10. Reconnecting with her base increases the danger, as some commanders are spies selling information to the highest bidder, and her capture is worth a fortune.
Her ultimate survival hinges on leaving Novart. Help comes from allies and incredible new abilities, giving Trinity and her broken supercomputer a fighting chance.
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