Separated from Central Command and forced to go dark, Trinity plunges into high-stakes battles with androids, drones, and hackers controlled by rich and powerful enemies fixated on her termination and stopping Esra10. Reconnecting with her base increases the danger, as some commanders are spies selling information to the highest bidder, and her capture is worth a fortune.
Her ultimate survival hinges on leaving Novart. Help comes from allies and incredible new abilities, giving Trinity and her broken supercomputer a fighting chance.
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