Sie sind bereits eingeloggt. Klicken Sie auf 2. tolino select Abo, um fortzufahren.
Bitte loggen Sie sich zunächst in Ihr Kundenkonto ein oder registrieren Sie sich bei bücher.de, um das eBook-Abo tolino select nutzen zu können.
In this cutting-edge anthology, contributors examine the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgounds use digital technology in their everyday lives. They explore identity development, how young women interact with technology, and how race, class, and identity influence game play.
In this cutting-edge anthology, contributors examine the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgounds use digital technology in their everyday lives. They explore identity development, how young women interact with technology, and how race, class, and identity influence game play.
SANDRA WEBER is Professor of Education, Concordia University, Canada.
SHANLY DIXON is a PhD candidate, Concordia University, Canada.
Inhaltsangabe
Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber with J.Weber "I'm The One Who Makes The Lego Racers Go:" Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with "Tween" Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion And Producing Meaning Through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop "Girls" and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid Walsh "There are too many of us for this to be abnormal!!!:" Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber with J.Weber "I'm The One Who Makes The Lego Racers Go:" Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with "Tween" Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion And Producing Meaning Through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop "Girls" and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid Walsh "There are too many of us for this to be abnormal!!!:" Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber with J.Weber "I'm The One Who Makes The Lego Racers Go:" Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with "Tween" Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion And Producing Meaning Through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop "Girls" and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid Walsh "There are too many of us for this to be abnormal!!!:" Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber with J.Weber "I'm The One Who Makes The Lego Racers Go:" Virtual and Actual Space in Videogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with "Tween" Culture: Consuming Popular Culture Websites as an Instance of Critical Digital Literacy; J.Reid-Walsh Consuming Fashion And Producing Meaning Through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop "Girls" and Digital Technology; C.Steenbergen Tween Culture and Digital Technologies in the Age of AIDS; C.Mitchell & J.Reid Walsh "There are too many of us for this to be abnormal!!!:" Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
â Growing Up Online provides us with a wealth of vivid images of the changing position of girls and young women as both consumers and producers in the emerging digital world. It offers a plethora of issues for further research and debate about the new possibilities-and some of the limitations-that characterize the new online cultures of information, play and social interaction.â ? - David Buckingham, Professor of Education, Institute of Education, University of London
Es gelten unsere Allgemeinen Geschäftsbedingungen: www.buecher.de/agb
Impressum
www.buecher.de ist ein Shop der buecher.de GmbH & Co. KG Bürgermeister-Wegele-Str. 12, 86167 Augsburg Amtsgericht Augsburg HRA 13309