Major Grubane is commander of the Aurikaa, the most feared cruiser in the UFS arsenal. His crew is handpicked and fiercely loyal. Together, they have never failed a mission.
But this time he's been sent to a key planet that is caught up in political tensions at the centre of the freedom debate. What he thought was a simple diplomatic mission turns out to be the hardest choice of his career. His orders: eliminate one million inhabitants of the planet, and ensure their compliance.
Grubane has also rediscovered an ancient game called chess, and plays it against the warship's sentient AI as a form of mental training. But maybe it could become more than that as he finds himself asking questions.
Can orders be reinterpreted? How many moves ahead is it possible for one man to plan? And how many players are involved in this game?
Lost Tales of Solace are short side-stories set in the Lost Solace universe.
But this time he's been sent to a key planet that is caught up in political tensions at the centre of the freedom debate. What he thought was a simple diplomatic mission turns out to be the hardest choice of his career. His orders: eliminate one million inhabitants of the planet, and ensure their compliance.
Grubane has also rediscovered an ancient game called chess, and plays it against the warship's sentient AI as a form of mental training. But maybe it could become more than that as he finds himself asking questions.
Can orders be reinterpreted? How many moves ahead is it possible for one man to plan? And how many players are involved in this game?
Lost Tales of Solace are short side-stories set in the Lost Solace universe.
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