45,95 €
45,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
23 °P sammeln
45,95 €
45,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
23 °P sammeln
Als Download kaufen
45,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
23 °P sammeln
Jetzt verschenken
45,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
23 °P sammeln
  • Format: PDF

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures,…mehr

Produktbeschreibung
The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental notions and experimental trends.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Vincent Pegoraro is a scientific author whose research interests lie in physically-based rendering, on which he has published scholarly articles in the fields of both graphics and visualization. He completed his post-doctoral fellowship at Saarland University, with the Multimodal Computing and Interaction(M2CI) Cluster of Excellence and the Intel Visual Computing Institute VCI). Dr. Pegoraro earned a PhD degree in computer science from the University of Utah, where he carried out research at the Scientific Computing and Imaging (SCI) Institute, and interned within the R&D department of Lucasfilm - Industrial Light & Magic (ILM). Before his doctorate, he worked on virtual simulators as an engineer at the Center for Integration of Medicine & Innovative Technology (CIMIT) and as an intern at LIFL/INRIA.