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Hands-On Cloud-Native Applications with Java and Quarkus (eBook, ePUB) - Marchioni, Francesco; Little, Mark
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Build robust and reliable Java applications that works on modern infrastructure, such as containers and cloud, using the new features in Quarkus 1.0
Key Features
Build apps with faster boot time and low RSS memory using the latest Quarkus 1.0 features Seamlessly integrate imperative and reactive programming models to build modern Java applications Discover effective solutions for running Java on serverless apps, microservices, containers, FaaS, and the cloud
Book Description
Quarkus is a new Kubernetes-native framework that allows Java developers to combine the power of
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Produktbeschreibung
Build robust and reliable Java applications that works on modern infrastructure, such as containers and cloud, using the new features in Quarkus 1.0

Key Features

  • Build apps with faster boot time and low RSS memory using the latest Quarkus 1.0 features

  • Seamlessly integrate imperative and reactive programming models to build modern Java applications

  • Discover effective solutions for running Java on serverless apps, microservices, containers, FaaS, and the cloud


Book Description

Quarkus is a new Kubernetes-native framework that allows Java developers to combine the power of containers, microservices, and cloud-native to build reliable applications. The book is a development guide that will teach you how to build Java-native applications using Quarkus and GraalVM.

We start by learning about the basic concepts of a cloud-native application and its advantages over standard enterprise applications. Then we will quickly move on to application development, by installing the tooling required to build our first application on Quarkus. Next, we'll learn how to create a container-native image of our application and execute it in a Platform-as-a-Service environment such as Minishift. Later, we will build a complete real-world application that will use REST and the Contexts and Dependency injection stack with a web frontend. We will also learn how to add database persistence to our application using PostgreSQL. We will learn how to work with various APIs available to Quarkus such as Camel, Eclipse MicroProfile, and Spring DI. Towards the end, we will learn advanced development techniques such as securing applications, application configuration, and working with non-blocking programming models using Vert.x.

By the end of this book, you will be proficient with all the components of Quarkus and develop-blazing fast applications leveraging modern technology infrastructure.

What you will learn

  • Build a native application using Quarkus and GraalVM

  • Secure your applications using Elytron and the MicroProfile JWT extension

  • Manage data persistence with Quarkus using PostgreSQL

  • Use a non-blocking programming model with Quarkus

  • Learn how to get Camel and Infinispan working in native mode

  • Deploy an application in a Kubernetes-native environment using Minishift

  • Discover Reactive Programming with Vert.x


Who this book is for

The book is for Java developers and software architects who are interested in learning a promising microservice architecture for building reliable and robust applications. Knowledge of Java, Spring Framework, and REST APIs is assumed.

Autorenporträt
Dr. Edward Lavieri is a veteran game designer and developer with a strong academic background. He earned a doctorate of computer science from Colorado Technical University, and three masters of science degrees in management information systems from Bowie State University. His formal education includes instructional design (from Capella University) and operations management (from the University of Arkansas), demonstrating his passion for academic pursuits. He has developed and taught computer-related courses since 2002 and currently teaches at Southern New Hampshire University. Edward retired from the US Navy after 25 years as an intelligence specialist and command master chief. As the founder and creative director of three19, a software design and development studio, Edward is constantly developing software. He uses Unity as one of his primary game development tools. He focuses on developing adaptive learning systems, educational games, and mobile apps. Edward authored Adaptive Learning for Educational Game Design, CreateSpace Independent Publishing Platform, LiveCode Mobile Development HOTSHOT, Packt Publishing, LiveCode Mobile Development Cookbook, Packt Publishing, Software Consulting: A Revolutionary Approach, CreateSpace Independent Publishing Platform, and was the technical editor of Excel Formulas and Functions for Dummies, Ken Bluttman, Wiley Publishing. He has also developed numerous college courses, involving computer science and information systems.