Despite pressure from the gaming community, professional gamer Hazel Hops has refused to get the computer implant that everyone promises would take her game to the next level. When her best friend, Sophie, falls into an unexplained coma a few weeks before the biggest tournament of the year, Hazel has to decide if she will do what it takes to beat the competition or step out of her comfort zone and dig in to save Sophie. She hopes that if she plays her cards right, she might manage both. Her plans are hijacked, though, by two compelling forces - one man who will do anything to stop her, and one who will do anything to save her.
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