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  • Format: ePub

This book features a mix of chapters in the field of gaming, playing and history, offering insights from both theoreticians and practitioners of gaming and history. Topics include gamification in history education and heritage or (mis)representations of history in computer games.

  • Geräte: eReader
  • ohne Kopierschutz
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  • Größe: 3.78MB
Produktbeschreibung
This book features a mix of chapters in the field of gaming, playing and history, offering insights from both theoreticians and practitioners of gaming and history. Topics include gamification in history education and heritage or (mis)representations of history in computer games.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Alexander von Lünen is Senior Lecturer in Digital Humanities at the University of Huddersfield, UK. Katherine J. Lewis is Senior Lecturer in Medieval History at the University of Huddersfield, UK. Benjamin Litherland is Senior Lecturer in Journalism and Media Studies at the University of Huddersfield, UK. Pat Cullum is School Student Experience Co-ordinator for the School of Music, Humanities and Media at the University of Huddersfield, UK.