A young woman is drawn into a dangerous game after being invited to the mazelike home of her childhood friend, a rumored witch, in this gothic horror set in 1986 Philippines. In this game, there's one rule: survive. Orphaned after her father's political campaign ended in tragedy, Josephine is alone taking care of the family home while her older brother is off in Manila where revolution brews. But an unexpected invitation from her old friend, Hiraya, to Ranoco house offers an escape… Why don't you come visit, and we can play games like we used to? If Josephine wins, she'll get whatever her heart desires. Her brother will be there too and it's time they had a talk. Josephine's heard the dark whispers: Hiraya is a witch and her family spits curses. But still, she's just desperate enough to seize this chance to change her destiny. Except Ranoco house is strange-labyrinthine and dangerously close to a treacherous sea. A sickly-sweet smell clings to the dimly lit walls and veiled eyes follow Josephine through endless, connecting rooms. The air is tense with secrets and as the game continues, it's clear Josephine doesn't have the whole truth of this invitation. To save herself, she will have to play to win. But in this house, victory is earned with blood. A lush new voice in horror arises in this riveting gothic set against the upheaval of 1986 Philippines and the People Power Revolution.
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