The latest installment in the best-selling How to Cheat series from the photomontage master, Steve Caplin.
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Autorenporträt
Steve Caplin is a freelance artist and author working in London, England. His satirical photomontage work is commissioned by newspapers and magazines around the world, including The Guardian, The Independent, The Sunday Telegraph, The Sunday Times Magazine, Radio Times, Readers Digest and L'Internazionale.
Steve has worked for advertising agencies including Saatchi & Saatchi, Bartle Bogle Hegarty and Lowe Howard Spink, and his work has won two Campaign Poster Awards and a D&AD Pencil award. He has lectured widely in England, Norway, France and Holland, and has taught digital design at the University of Westminster and the University of the Arts London.
Steve is the author of ten books: How to Cheat in Photoshop (five editions), How to Cheat in Photoshop Elements (co-authored, three editions), Icon Design, Max Pixel's Adventures in Adobe Photoshop Elements, The Complete Guide to Digital Illustration (co-authored) and Art & Design in Photoshop. He has also co-authored three mainstream books: Dad Stuff, More Dad Stuff, Stuff the Turkey and Complete and Utter Zebu.
When he's not at his computer Steve plays the piano well, the accordion moderately and the guitar badly. He spends his spare time making improbable constructions out of wood and other materials. His first commissioned sculpture was for the Bethlem hospital - the original 'bedlam' - in 2010.
Inhaltsangabe
How to cheat, and why, Acknowledgments, How to use this book, What's new in Photoshop CS6, 1. Natural selection, 2. Transformation and distortion, 3. Hiding and showing, 4. Image adjustment, 5. Composing the scene, 6. Getting into perspective, 7 Light and shade, 8. Heads and bodies, 9. Shiny surfaces, 10. Metal, wood and stone, 11. Paper and fabric, 12. The third dimension, 13. Hyper realism, 14. Advanced techniques, 15. Print and the internet
How to cheat, and why, Acknowledgments, How to use this book, What's new in Photoshop CS6, 1. Natural selection, 2. Transformation and distortion, 3. Hiding and showing, 4. Image adjustment, 5. Composing the scene, 6. Getting into perspective, 7 Light and shade, 8. Heads and bodies, 9. Shiny surfaces, 10. Metal, wood and stone, 11. Paper and fabric, 12. The third dimension, 13. Hyper realism, 14. Advanced techniques, 15. Print and the internet
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