Key Features
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.
- Build realtime network multiplayer games
- Add physics to your canvas games by using the Box2D physics engine
- Build a CSS3driven card game with transform and 3D flipping effects
- Learn to add sounds to your games
- Make a drawing tool in Canvas
- Create multiple layers in a canvas game
- Store game data persistently by using local storage
- Use sprite sheets to create framebased animation
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers.