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  • Format: ePub

A Human-computer Interaction look that's entirely new. There has never been a Human-computer Interaction Guide like this.
It contains 214 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Human-computer Interaction.
A quick look inside of some of the subjects covered: Cyborg, Jonathan Grudin, Spotfire -
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  • Geräte: eReader
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  • Größe: 0.81MB
Produktbeschreibung
A Human-computer Interaction look that's entirely new. There has never been a Human-computer Interaction Guide like this.

It contains 214 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Human-computer Interaction.

A quick look inside of some of the subjects covered: Cyborg, Jonathan Grudin, Spotfire - History, Ludic Interfaces, Live DVD - Technique, Ronald Baecker - Summary of Research Interests, Sustainable design - Applications, Mind uploading in fiction - Early and particularly important examples, Usability - Professional development, Cut and paste, Architectural theory - Contemporary, Wikis, Computing Computer science, Human-computer interaction - Scientific conferences, Human computer interaction, Computer user satisfaction, Stuart K. Card - Work, Traffic sign design - Interaction design and traffic signs, James G. March - Bibliography: Selected Articles, Brad Myers, Carnegie Mellon University Research, Auto-complete, Embodied agent - Embodied conversational agents, Pervasive network - Core concepts, Digital omnivore, Video game crash of 1977 - Origins of the computer game (1940-2014), Design rationale - Argumentation-based models, Activity recognition, Spatial visualization ability - Human-computer interaction, Ergonomic - Cognitive ergonomics, User experience design - Human-Computer Interaction, Concept learning - Bayesian theories of concept learning, Outline of human-computer interaction - General human-computer interaction concepts, Real time disk encryption, Wizard of Oz experiment, Keyboard (computing) - History, Embodied cognitive science - General principles of intelligent behavior, and much more...

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