Humans at Work in the Digital Age (eBook, ePUB)
Forms of Digital Textual Labor
Redaktion: Ross, Shawna; Pilsch, Andrew
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Humans at Work in the Digital Age (eBook, ePUB)
Forms of Digital Textual Labor
Redaktion: Ross, Shawna; Pilsch, Andrew
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Humans at Work in the Digital Age explores the roots of twenty-first century cultures of digital textual labor, mapping the diverse physical and cognitive acts involved, and recovering the invisible workers and work that support digital technologies.
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Humans at Work in the Digital Age explores the roots of twenty-first century cultures of digital textual labor, mapping the diverse physical and cognitive acts involved, and recovering the invisible workers and work that support digital technologies.
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Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 288
- Erscheinungstermin: 5. Dezember 2019
- Englisch
- ISBN-13: 9780429534799
- Artikelnr.: 58338299
- Verlag: Taylor & Francis
- Seitenzahl: 288
- Erscheinungstermin: 5. Dezember 2019
- Englisch
- ISBN-13: 9780429534799
- Artikelnr.: 58338299
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Shawna Ross is an Assistant Professor at Texas A&M University, where she researches and teaches on British modernism, Victorian literature, and the digital humanities. Her monograph Charlotte Brontë at the Anthropocene is under contract at SUNY Press, while her co-written collection Reading Modernism with Machines was released in 2016 and her co-written book Using Digital Humanities in the Classroom was released in 2017. Her other works may be found in Digital Humanities Quarterly, Victorians, the Journal of Interactive Pedagogy, the Journal of Modern Literature, the Henry James Review, and Modernism/modernity PrintPlus, among other venues. Andrew Pilsch is an Associate Professor of English at Texas A&M University, where he teaches and researches rhetoric and the digital humanities. His first book, Transhumanism: Evolutionary Futurism and the Human Technologies of Utopia, was released by University of Minnesota Press in 2017, when it was awarded the Science Fiction and Technoculture Studies Book Prize. His research has been published in Amodern, Philosophy & Rhetoric, and Science Fiction Studies.
Introduction
Part One: Government
1. Racialized Surveillance and the US Census: Tabulating Labor
2. Digital Labor and Trans Histories: Resisting Assigned Gender in the Early Mainframe Era
3. Big Data and Universal Design in The Home Market: Are There Market Researchers in Utopia?
Part Two: Industry
4. Working in the Shadow of the Object
5.Work, Play, and the Banality of the Digital: Boredom as Form
6.Labor, Data, and Amateur Inventor in the Age of the Silicon Valley Boy Billionaire: Edisonade, Zuckerbergade
7. Digitizing Labor in the Google Books Project: Gloved Fingertips and Severed Hands
Part Three: Out of the Office
8. Reading Women's Labor in the Cybernetic Seventies: Vital Work
9. The Economy of Online Comments
Part Four: University
10. The Digital Labor of Blended Learning: The Reading Cities Project
11. Using Video Games to the Test the Boundaries Between Work, Play, and Cultural Criticism: The Labor of Critique
12. (Re)canonizing World Literature with Digital Archives and Online Magazines from Hong Kong, Taiwan, and Mainland China
13. The Stakes of Digital Labor in the 21st Century Academy: The Revolution Will Not Be Turkified
14. Scaling Black Feminisms: A Critical Discussion about the Digital Labor of Representation
Part One: Government
1. Racialized Surveillance and the US Census: Tabulating Labor
2. Digital Labor and Trans Histories: Resisting Assigned Gender in the Early Mainframe Era
3. Big Data and Universal Design in The Home Market: Are There Market Researchers in Utopia?
Part Two: Industry
4. Working in the Shadow of the Object
5.Work, Play, and the Banality of the Digital: Boredom as Form
6.Labor, Data, and Amateur Inventor in the Age of the Silicon Valley Boy Billionaire: Edisonade, Zuckerbergade
7. Digitizing Labor in the Google Books Project: Gloved Fingertips and Severed Hands
Part Three: Out of the Office
8. Reading Women's Labor in the Cybernetic Seventies: Vital Work
9. The Economy of Online Comments
Part Four: University
10. The Digital Labor of Blended Learning: The Reading Cities Project
11. Using Video Games to the Test the Boundaries Between Work, Play, and Cultural Criticism: The Labor of Critique
12. (Re)canonizing World Literature with Digital Archives and Online Magazines from Hong Kong, Taiwan, and Mainland China
13. The Stakes of Digital Labor in the 21st Century Academy: The Revolution Will Not Be Turkified
14. Scaling Black Feminisms: A Critical Discussion about the Digital Labor of Representation
Introduction
Part One: Government
1. Racialized Surveillance and the US Census: Tabulating Labor
2. Digital Labor and Trans Histories: Resisting Assigned Gender in the Early Mainframe Era
3. Big Data and Universal Design in The Home Market: Are There Market Researchers in Utopia?
Part Two: Industry
4. Working in the Shadow of the Object
5.Work, Play, and the Banality of the Digital: Boredom as Form
6.Labor, Data, and Amateur Inventor in the Age of the Silicon Valley Boy Billionaire: Edisonade, Zuckerbergade
7. Digitizing Labor in the Google Books Project: Gloved Fingertips and Severed Hands
Part Three: Out of the Office
8. Reading Women's Labor in the Cybernetic Seventies: Vital Work
9. The Economy of Online Comments
Part Four: University
10. The Digital Labor of Blended Learning: The Reading Cities Project
11. Using Video Games to the Test the Boundaries Between Work, Play, and Cultural Criticism: The Labor of Critique
12. (Re)canonizing World Literature with Digital Archives and Online Magazines from Hong Kong, Taiwan, and Mainland China
13. The Stakes of Digital Labor in the 21st Century Academy: The Revolution Will Not Be Turkified
14. Scaling Black Feminisms: A Critical Discussion about the Digital Labor of Representation
Part One: Government
1. Racialized Surveillance and the US Census: Tabulating Labor
2. Digital Labor and Trans Histories: Resisting Assigned Gender in the Early Mainframe Era
3. Big Data and Universal Design in The Home Market: Are There Market Researchers in Utopia?
Part Two: Industry
4. Working in the Shadow of the Object
5.Work, Play, and the Banality of the Digital: Boredom as Form
6.Labor, Data, and Amateur Inventor in the Age of the Silicon Valley Boy Billionaire: Edisonade, Zuckerbergade
7. Digitizing Labor in the Google Books Project: Gloved Fingertips and Severed Hands
Part Three: Out of the Office
8. Reading Women's Labor in the Cybernetic Seventies: Vital Work
9. The Economy of Online Comments
Part Four: University
10. The Digital Labor of Blended Learning: The Reading Cities Project
11. Using Video Games to the Test the Boundaries Between Work, Play, and Cultural Criticism: The Labor of Critique
12. (Re)canonizing World Literature with Digital Archives and Online Magazines from Hong Kong, Taiwan, and Mainland China
13. The Stakes of Digital Labor in the 21st Century Academy: The Revolution Will Not Be Turkified
14. Scaling Black Feminisms: A Critical Discussion about the Digital Labor of Representation