Interactive media allow and at the same time require new forms of dramaturgy. Heide Hagebölling develops a new understanding of dramaturgy - so called "Interactive Dramaturgy" or "Expanded Dramaturgy". Beyond the traditional concept "Interactive Dramaturgies" is focussing on aesthetic, narrative, structural and communicative elements that develop in interactive situations and multimedia environments.
A collection of original contributions by internationally renownend multimedia authors, designers, and artists outline design concepts and strategies. Outstanding case studies and media projects are analyzed, covering a broad range of both applications and genres: culture, art and education; museums and exhibitions; film, TV, games and entertainment; augmented reality and hybrid environments. "Interactive dramaturgies" go beyond the well established term of interactive storytelling. They carefully define and create the rules of altered roles and required competences of both authors and users in a new communicational setting. The publication provides designers, authors, artists, theoreticians, media critics and students interested in interactive media with new approaches and views in multimedia content and design.
Prof. Roy Ascott, University of Plymouth; University of California, L.A.:"Indispensable to anyone wishing to understand the multi-dimensional complexities and challenges of interactive media at its cutting edge, Heide Hagebölling's book is a brilliant collection of writings from many inspired and inspiring sources. The context of dramaturgy, in which these texts are set, fruitfully elicits propositions and reflections over a wide range of significant issues: from innovative narrative structures, interactive games, and new approaches to film, TV and theatre, to radical learning strategies, museum design and navigation, creativity in data space, and the central issues of content building."
KeyTopics: Interactive Dramaturgies Cultural Learning Museum&Media MediaTecture&HybridSpaces Gaming&Interaction Interactive Film&Television Web-based Literature&Stories Men-Machine Interaction Interactive Content Design
Key Elements: Non linearity, orientation and navigation Space and time in interactive media Individual reception and multi-user-platform Narrative perspectives and individual views Polyformal concepts Hypermedia Augmented reality and hybrid spaces Interface design Multi- and intermedia Networks and open structures Design for intercultural communication
Heide Hagebölling, media-designer and communication scientist, is Professor for Video and Interactive Media at the Academy of Media Arts Cologne, Germany, of which she is co-founder. Her professional and academic work covers aspects of art, culture, and media. She participated i
A collection of original contributions by internationally renownend multimedia authors, designers, and artists outline design concepts and strategies. Outstanding case studies and media projects are analyzed, covering a broad range of both applications and genres: culture, art and education; museums and exhibitions; film, TV, games and entertainment; augmented reality and hybrid environments. "Interactive dramaturgies" go beyond the well established term of interactive storytelling. They carefully define and create the rules of altered roles and required competences of both authors and users in a new communicational setting. The publication provides designers, authors, artists, theoreticians, media critics and students interested in interactive media with new approaches and views in multimedia content and design.
Prof. Roy Ascott, University of Plymouth; University of California, L.A.:"Indispensable to anyone wishing to understand the multi-dimensional complexities and challenges of interactive media at its cutting edge, Heide Hagebölling's book is a brilliant collection of writings from many inspired and inspiring sources. The context of dramaturgy, in which these texts are set, fruitfully elicits propositions and reflections over a wide range of significant issues: from innovative narrative structures, interactive games, and new approaches to film, TV and theatre, to radical learning strategies, museum design and navigation, creativity in data space, and the central issues of content building."
KeyTopics: Interactive Dramaturgies Cultural Learning Museum&Media MediaTecture&HybridSpaces Gaming&Interaction Interactive Film&Television Web-based Literature&Stories Men-Machine Interaction Interactive Content Design
Key Elements: Non linearity, orientation and navigation Space and time in interactive media Individual reception and multi-user-platform Narrative perspectives and individual views Polyformal concepts Hypermedia Augmented reality and hybrid spaces Interface design Multi- and intermedia Networks and open structures Design for intercultural communication
Heide Hagebölling, media-designer and communication scientist, is Professor for Video and Interactive Media at the Academy of Media Arts Cologne, Germany, of which she is co-founder. Her professional and academic work covers aspects of art, culture, and media. She participated i
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From the reviews:
"This book, excellent in its choice of authors, presentation and illustrations, examines interlinked topics that include visual language and interface design, methods of conceptualizing human-machine communication and interactions which break with linear narrative traditions. ... Its range of ideas and the quality of discussion recommend that it should be placed within the reach of all researchers, designers and teachers who are interested in the educational potential of interactive media." (Prof. Roger Hartley, Journal of Computer Assisted Learning, 2005)
"This book, excellent in its choice of authors, presentation and illustrations, examines interlinked topics that include visual language and interface design, methods of conceptualizing human-machine communication and interactions which break with linear narrative traditions. ... Its range of ideas and the quality of discussion recommend that it should be placed within the reach of all researchers, designers and teachers who are interested in the educational potential of interactive media." (Prof. Roger Hartley, Journal of Computer Assisted Learning, 2005)