This accessible, third edition textbook gives students the tools they need to analyze game using strategies borrowed from textual analysis.
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Autorenporträt
Clara Fernández-Vara is Associate Arts Professor at the NYU Game Center, New York University. She teaches courses on game studies and narrative design, while also working as a game designer and writer. As a researcher, her main interest is in exploring the integration of stories and gameplay, the relationship between games and other media, and videogame history.
Inhaltsangabe
Chapter 1: The Whys and Wherefores of Game Analysis Chapter 2: Preparing for the Analysis Chapter 3: Areas of Analysis 1: Context Chapter 4 Areas of Analysis 2: Game Overview Chapter 5 Areas of Analysis 3: Formal Elements Chapter 6 Writing the Analysis Chapter 7 Wrapping Things Up Appendix I: Sample Analyses Appendix II: List of Other Published Analyses Glossary Ludography
Chapter 1: The Whys and Wherefores of Game Analysis
Chapter 1: The Whys and Wherefores of Game Analysis Chapter 2: Preparing for the Analysis Chapter 3: Areas of Analysis 1: Context Chapter 4 Areas of Analysis 2: Game Overview Chapter 5 Areas of Analysis 3: Formal Elements Chapter 6 Writing the Analysis Chapter 7 Wrapping Things Up Appendix I: Sample Analyses Appendix II: List of Other Published Analyses Glossary Ludography
Chapter 1: The Whys and Wherefores of Game Analysis
Chapter 2: Preparing for the Analysis
Chapter 3: Areas of Analysis 1: Context
Chapter 4 Areas of Analysis 2: Game Overview
Chapter 5 Areas of Analysis 3: Formal Elements
Chapter 6 Writing the Analysis
Chapter 7 Wrapping Things Up
Appendix I: Sample Analyses
Appendix II: List of Other Published Analyses
Glossary
Ludography
Rezensionen
"Games and play are diverse, and one approach does not suit all of them. Here one can find tools that are appropriate for analysing games from simple to highly complex, while also taking into account their associated forms of play and game cultures." - Frans Mäyrä, Professor of Information Studies and Interactive Media, Tampere University, Finland
"The book arms anyone interested in videogames with a rich vocabulary and an analytical toolset that is both deep and accessible. My students love how it guides them through the process and helps them uncover meaning by themselves. A must read!" - Víctor Navarro-Remesal, Professor and Game Scholar, Tecnocampus - Universistat Pompeu-Fabra, Spain
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