Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about.
- Optimize performance.
- Streamline your user interface.
- Do things with your iPhone app that other developers haven't attempted.
Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include:
- Ben "Panda" Smith, discussing particle systems using OpenGL ES
- Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green.
- Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs.
- Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results.
- Dylan Bruzenak building a data-driven application with SQLite.
- Ray Kiddy illustrating the full application development life cycle with Core Data.
- Steve Finkelstein marrying an offline e-mail client to Core Data.
- Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments.
- Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including "blocks" and other esoteric techniques.
- Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps.
- Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.
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