Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. What You Will Learn: ing data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
- Create 12 complete video game projects
- Advanced Java programming concepts, includ
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"This second edition is a good introduction to game programming using LibGDX. ... the book presents 12 video games for which source code can be downloaded from the publisher's website. ... this book is highly recommended for game developers who want to start using LibGDX in their projects." (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)