Finn's favourite video game is Kane Stryker, Cyber Agent. Kane goes on death-defying missions against deadly demons and scary monsters, but he always manages to win the day - with a little help from top gamer Finn. Then one day things go horribly wrong! Graphic novels serve a number of needs. They encourage reluctant readers because of the high ratio of pictures to text and because they are viewed as a leisure activity rather than school work. In spite of this perception, pupils can learn a lot from them, such as the use of direct speech, the logical order in which to read text boxes and, of course, narrative forms. This brilliantly illustrated series of six books will excite and engage readers of about 11-13 who have a very low reading age of 6-7.
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