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  • Format: ePub

Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You'll learn how to use Mantaflow, an open source framework within Blender software, to create
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Produktbeschreibung
Blender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You'll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you'll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you'll use Dynamic Paint, Blender's modifier, and the physics system to create eye-catching animations.
By the end of this Blender book, you'll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You'll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.


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Autorenporträt
Stephen Pearson is a 3D artist, graphic designer, video producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 8 years and has produced several best-selling courses on architectural visualization, Visual Effects (VFX) simulations, and animation. He started using Blender in 2014 as a fun hobby, but now he uses it to teach other 3D artists around the world. In his spare time, he enjoys riding motorcycles and creating artwork.