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This book examines learning and research in virtual worlds. The scope of the work is inclusive of virtual worlds from Second Life(TM) to World of Warcraft(TM) and their application in real world academic work across a myriad of disciplines.
This book was originally published as a special issue of Learning, Media & Technology.

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Produktbeschreibung
This book examines learning and research in virtual worlds. The scope of the work is inclusive of virtual worlds from Second Life(TM) to World of Warcraft(TM) and their application in real world academic work across a myriad of disciplines.

This book was originally published as a special issue of Learning, Media & Technology.


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