41,95 €
41,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
21 °P sammeln
41,95 €
41,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
21 °P sammeln
Als Download kaufen
41,95 €
inkl. MwSt.
Sofort per Download lieferbar
payback
21 °P sammeln
Jetzt verschenken
41,95 €
inkl. MwSt.
Sofort per Download lieferbar

Alle Infos zum eBook verschenken
payback
21 °P sammeln
  • Format: PDF

This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.

Produktbeschreibung
This volume explores how technology-supported learning environments can incorporate physical activity and interactive experiences in formal education. It presents cutting-edge research and design work on a new generation of "body-centric" technologies such as wearable body sensors, GPS tracking devices, interactive display surfaces, video game controller devices, and humanlike avatars. Contributors discuss how and why each of these technologies can be used in service of learning within K-12 classrooms and at home, in museums and online.


Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.

Autorenporträt
Victor R. Lee is Assistant Professor of Instructional Technology and Learning Sciences at Utah State University, USA. He has been awarded the NSF CAREER award, the Jan Hawkins Award, and a National Academy of Education/Spencer Foundation Fellowship. His most recent publications discuss new possibilities for using wearable technologies in schools.