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Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel. What You'll Learn Work with sampled audio | Handle Digital Signal Processing (DSP) | Gain knowledge of MIDI | Build…mehr
Program audio and sound for Linux using this practical, how-to guide. You will learn how to use DSPs, sampled audio, MIDI, karaoke, streaming audio, and more. Linux Sound Programming takes you through the layers of complexity involved in programming the Linux sound system. You’ll see the large variety of tools and approaches that apply to almost every aspect of sound. This ranges from audio codecs, to audio players, to audio support both within and outside of the Linux kernel.
What You'll Learn
Work with sampled audio
Handle Digital Signal Processing (DSP)
Gain knowledge of MIDI
Build a Karaoke-like application
Handle streaming audio
Who This Book Is For Experienced Linux users and programmers interested in doing multimedia with Linux.
Jan Newmarch is Head of ICT (Higher Education) at Box Hill Institute, Adjunct Professor at Canberra University and Adjunct Lecturer in the School of Information Technology, Computing and Mathematics at Charles Sturt University. He is interested in more aspects of computing than he has time to pursue, but the major thrust over the last few years has developed from user interfaces under Unix into Java, the Web and now into general distributed systems. Jan has developed a number of publicly available software systems in these areas. Right now, he is looking at sound for Linux systems and programming the Raspberry Pi's GPU.
Inhaltsangabe
1. Basic concepts of sound.- 2. User level tools.- 3. Sound codecs and file formats.- 4. Overview of Linux sound architecture.- 5. ALSA.- 6. PulseAudio.- 7. Jack.- 8. Session Management.- 9. Java Sound.- 10. GStreamer.- 11. libao.- 12. FFmpeg/LibAV.- 13. OpenMAX IL.- 14. LADSPA.- 15. Displaying video with overlays using Gtk and FFMpeg.- 16. MIDI.- 17. User level tools for MIDI.- 18. MIDI Java Sound.- 19. MIDI ALSA.- 20. FluidSynth.- 21. Timidity.- 22. Overview of Karaoke Systems.- 23. Karaoke user level tools.- 24. MP3+G.- 25. Karaoke Applications using Java Sound.- 26. Subtitles and Closed Captions.- 27. Karaoke FluidSynth.- 28. TiMidity and Karaoke.- 29. Jack and Karaoke.- 30. Streaming Audio.- 31. Raspberry Pi.- 32. Conclusion.- Appendix: Decoding the DKD files on the Sonken Karaoke DVD.
1. Basic concepts of sound.- 2. User level tools.- 3. Sound codecs and file formats.- 4. Overview of Linux sound architecture.- 5. ALSA.- 6. PulseAudio.- 7. Jack.- 8. Session Management.- 9. Java Sound.- 10. GStreamer.- 11. libao.- 12. FFmpeg/LibAV.- 13. OpenMAX IL.- 14. LADSPA.- 15. Displaying video with overlays using Gtk and FFMpeg.- 16. MIDI.- 17. User level tools for MIDI.- 18. MIDI Java Sound.- 19. MIDI ALSA.- 20. FluidSynth.- 21. Timidity.- 22. Overview of Karaoke Systems.- 23. Karaoke user level tools.- 24. MP3+G.- 25. Karaoke Applications using Java Sound.- 26. Subtitles and Closed Captions.- 27. Karaoke FluidSynth.- 28. TiMidity and Karaoke.- 29. Jack and Karaoke.- 30. Streaming Audio.- 31. Raspberry Pi.- 32. Conclusion.- Appendix: Decoding the DKD files on the Sonken Karaoke DVD.