Kathy A. Mills, Len Unsworth, Laura Scholes
Literacy for Digital Futures (eBook, PDF)
Mind, Body, Text
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Kathy A. Mills, Len Unsworth, Laura Scholes
Literacy for Digital Futures (eBook, PDF)
Mind, Body, Text
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This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualized, embodied, multimodal, and digitally mediated. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices.
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This book offers a nuanced framework for making sense of literacy by addressing knowledge as contextualized, embodied, multimodal, and digitally mediated. Opening up new interdisciplinary themes, Mills, Unsworth, and Scholes confront emerging issues for next-generation digital literacy practices.
Dieser Download kann aus rechtlichen Gründen nur mit Rechnungsadresse in A, B, BG, CY, CZ, D, DK, EW, E, FIN, F, GR, HR, H, IRL, I, LT, L, LR, M, NL, PL, P, R, S, SLO, SK ausgeliefert werden.
Produktdetails
- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 274
- Erscheinungstermin: 30. September 2022
- Englisch
- ISBN-13: 9781000687040
- Artikelnr.: 65267230
- Verlag: Taylor & Francis
- Seitenzahl: 274
- Erscheinungstermin: 30. September 2022
- Englisch
- ISBN-13: 9781000687040
- Artikelnr.: 65267230
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
Kathy A. Mills is Professor of Literacies and Digital Cultures at the Institute for Learning Sciences and Teacher Education, Australian Catholic University, Brisbane.
Len Unsworth is Professor in English and Literacies Education at the Institute for Learning Sciences and Teacher Education, Australian Catholic University, Sydney.
Laura Scholes is Associate Professor at the Institute of Learning Sciences and Teacher Education, Australian Catholic University, Brisbane.
Len Unsworth is Professor in English and Literacies Education at the Institute for Learning Sciences and Teacher Education, Australian Catholic University, Sydney.
Laura Scholes is Associate Professor at the Institute of Learning Sciences and Teacher Education, Australian Catholic University, Brisbane.
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation
Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation
Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation
Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation
Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Foreword by Theo van Leeuwen
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures
Acknowledgements
Introduction
1. Introduction: Beyond Education for Industry 4.0: Next-Generation Literacies
Part I: Mind and Materiality
2. Mind and Materiality of Digital Reading
3. Critically Evaluating Multiple Sources for Digital Futures
4. Why Video Gaming is an Important Digital Literacy Practice
Part II: Body and Senses
5. Embodiment, Literacies, and Digital Media
6. Haptics and Motion in Literacy Practices with Digital Media
7. Virtual, Augmented, and Mixed Reality: New Literate Bodies
Part III: Texts and Digital Semiotics
8. Infographics and Scientific Literacy
9. Advancing Animated Story Composition through Coding
10. Digital Interactive Literature
Conclusion
11. Conclusion: Multimaterial Literacies for Digital Futures