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  • Format: ePub

The fourth edition of the bestseller Mastering Kubernetes includes the most recent tools and code to enable you to learn the latest features of Kubernetes 1.25. This book contains a thorough exploration of complex concepts and best practices to help you master the skills of designing and deploying large-scale distributed systems on Kubernetes clusters.
You’ll learn how to run complex stateless and stateful microservices on Kubernetes, including advanced features such as horizontal pod autoscaling, rolling updates, resource quotas, and persistent storage backends. In addition, you’ll
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Produktbeschreibung
The fourth edition of the bestseller Mastering Kubernetes includes the most recent tools and code to enable you to learn the latest features of Kubernetes 1.25. This book contains a thorough exploration of complex concepts and best practices to help you master the skills of designing and deploying large-scale distributed systems on Kubernetes clusters.

You’ll learn how to run complex stateless and stateful microservices on Kubernetes, including advanced features such as horizontal pod autoscaling, rolling updates, resource quotas, and persistent storage backends. In addition, you’ll understand how to utilize serverless computing and service meshes.

Further, two new chapters have been added. “Governing Kubernetes” covers the problem of policy management, how admission control addresses it, and how policy engines provide a powerful governance solution. “Running Kubernetes in Production” shows you what it takes to run Kubernetes at scale across multiple cloud providers, multiple geographical regions, and multiple clusters, and it also explains how to handle topics such as upgrades, capacity planning, dealing with cloud provider limits/quotas, and cost management.

By the end of this Kubernetes book, you’ll have a strong understanding of, and hands-on experience with, a wide range of Kubernetes capabilities.

Autorenporträt
Gigi Sayfan has been developing software for 25+ years in domains as diverse as instant messaging, morphing, chip fabrication process control, embedded multimedia applications for game consoles, brain-inspired ML, custom browser development, web services for 3D distributed game platforms, IoT sensors, virtual reality, and genomics. He has written production code in languages such as Go, Python, C, C++, C#, Java, Delphi, JavaScript, and even Cobol and PowerBuilder for operating systems such as Windows (3.11 through 7), Linux, macOS, Lynx (embedded), and Sony PlayStation. His technical expertise includes databases, low-level networking, distributed systems, containers, unorthodox user interfaces, modern web applications, and general SDLC.