Mechanical Creations in 3D (eBook, ePUB)
A Practical Look into Complex and Technical Setups for Animation & VFX
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Mechanical Creations in 3D (eBook, ePUB)
A Practical Look into Complex and Technical Setups for Animation & VFX
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Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge…mehr
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- Produktdetails
- Verlag: Taylor & Francis
- Seitenzahl: 188
- Erscheinungstermin: 21. November 2018
- Englisch
- ISBN-13: 9781351361040
- Artikelnr.: 56886340
- Verlag: Taylor & Francis
- Seitenzahl: 188
- Erscheinungstermin: 21. November 2018
- Englisch
- ISBN-13: 9781351361040
- Artikelnr.: 56886340
- Herstellerkennzeichnung Die Herstellerinformationen sind derzeit nicht verfügbar.
1. Preface
2. Acknowledgements
3. About the Author
4. Contributors
1. CHAPTER 1: INTRODUCTION
1. Chapter Overview
2. Preparation
3. Art and Science
4. Principles
5. Naming Conventions
6. Layered Setups
7. 3 Stage Asset Build (3SAB)
8. Colors
9. Companion Website
10. Memory Refresh
11. Summary
2. CHAPTER 2: MODEL
3. Conceptualization
1. Reference
2. Scribbles and Concepts
4. Building the Model
1. Technical Considerations
2. Rough Blocking
3. Refinement
4. Polish
5. Naming of the Steampunk Locomotive
6. Memory Refresh
7. Summary
8. CHAPTER 3: RIGGING PREPARATIONS
1. Model Breakdown
2. Redundant Geometry Removal
3. Setting the Scale
4. Geometry and Wireframe Colors (Optional)
5. Names, Names and Naming
6. Creating the Geometry Hierarchy
7. Resetting and Aligning Pivots
8. Reset the Transforms
9. Cleaning Up the Scene
10. Setting the Display Layers (Layers Explorer)
11. Memory Refresh
12. Summary
9. CHAPTER 4: COMMON RIGGING TECHNIQUES
10. Hierarchies
11. Skeletons
12. Forward and Inverse Kinematics
13. Skinning
14. Constraints
15. Controllers
1. Interactive Viewport Controllers (Animation)
2. On-Screen/On-Viewport Controllers (Animation)
3. Reaction Controllers (Transform)
4. General Controllers (Transform)
16. Wire Parameters
17. Custom Attributes
18. Modifiers
19. Pivots and Movable Pivots
20. Memory Refresh
21. Summary
22. CHAPTER 5: BASE RIG
23. ROOT Node
24. Controller Group, Rigging Group, WIP Group
25. BRANCH Nodes
26. Component Breakdown
27. Norah #1 - BRANCH
1. The Bell
2. The Bumper
3. The Joiner
4. The Valves
5. Front and Rear Budge
6. The Cogs
7. Chains
8. Pistons
9. Wheels and Beams
10. Side Pistons
11. First Carriage Tubes/Hoses
28. Norah #2 - BRANCH
1. Bogie, Wheels and Joiners
2. Chains and Suspension
3. Tender and Fans
4. Second Carriage Tubes/Hoses
29. Norah #3 - BRANCH
1. Frame and Joiners
2. Front and Rear Budge
3. Bomb
30. Norah #4 - BRANCH
1. Front/Rear Budge and Joiner
31. Attaching the Geometry
32. Adding the Controllers
33. Memory Refresh
34. Summary
35. CHAPTER 6: ANIMATION AND AUTOMATION RIG - PART 1
36. Norah - Carriage #1
37. The Bell
38. The Bumper
39. The Joiner
40. The Valves
41. Front and Rear Budge
42. The Engine
1. Cogs
2. Chains
3. Pistons
4. Wheels
5. Beams
6. Side Pistons
7. Budge Wheels
43. Memory Refresh
44. Summary
45. CHAPTER 7: ANIMATION AND AUTOMATION RIG - PART 2
46. Norah - Carriage #2
47. Tender
1. Fans
2. Suspension Rods
3. Chains
4. Tubes/Hoses
48. Bogie
49. Norah - Carriage #3
50. The Frame (Main)
1. Bomb
51. Front and Rear Budge
1. Wheels
52. Norah - Carriage #4
53. Linking Up
54. The Cleanup Crew
1. Hierarchies, Hiding and Locking
2. Display Layers
3. Display Tab
4. Controller Cleaning
55. Memory Refresh
56. Summary
57. CHAPTER 8: DEFORMATION RIG
1. Automated Wheel Rotation
2. Technically Accurate Chain Rigging
3. Dynamic Rope and Wires
4. Rumble and Vibration Controls
5. Memory Refresh
6. Summary
58. CHAPTER 9: MORE MECHANICAL RIGGING
1. Train Tracks
2. Hydraulic Pistons
3. Animating Pivot Points
4. Soft Tire Rigging
5. Memory Refresh
6. Summary
59. CHAPTER 10: CONCLUSION
1. Resources and Included Rigs
2. Norah - The Front Cover Render
3. Memory Refresh is missing!
4. What Next?
5. A Quick Note
6. Goodbye and Good Luck
1. Preface
2. Acknowledgements
3. About the Author
4. Contributors
1. CHAPTER 1: INTRODUCTION
1. Chapter Overview
2. Preparation
3. Art and Science
4. Principles
5. Naming Conventions
6. Layered Setups
7. 3 Stage Asset Build (3SAB)
8. Colors
9. Companion Website
10. Memory Refresh
11. Summary
2. CHAPTER 2: MODEL
3. Conceptualization
1. Reference
2. Scribbles and Concepts
4. Building the Model
1. Technical Considerations
2. Rough Blocking
3. Refinement
4. Polish
5. Naming of the Steampunk Locomotive
6. Memory Refresh
7. Summary
8. CHAPTER 3: RIGGING PREPARATIONS
1. Model Breakdown
2. Redundant Geometry Removal
3. Setting the Scale
4. Geometry and Wireframe Colors (Optional)
5. Names, Names and Naming
6. Creating the Geometry Hierarchy
7. Resetting and Aligning Pivots
8. Reset the Transforms
9. Cleaning Up the Scene
10. Setting the Display Layers (Layers Explorer)
11. Memory Refresh
12. Summary
9. CHAPTER 4: COMMON RIGGING TECHNIQUES
10. Hierarchies
11. Skeletons
12. Forward and Inverse Kinematics
13. Skinning
14. Constraints
15. Controllers
1. Interactive Viewport Controllers (Animation)
2. On-Screen/On-Viewport Controllers (Animation)
3. Reaction Controllers (Transform)
4. General Controllers (Transform)
16. Wire Parameters
17. Custom Attributes
18. Modifiers
19. Pivots and Movable Pivots
20. Memory Refresh
21. Summary
22. CHAPTER 5: BASE RIG
23. ROOT Node
24. Controller Group, Rigging Group, WIP Group
25. BRANCH Nodes
26. Component Breakdown
27. Norah #1 - BRANCH
1. The Bell
2. The Bumper
3. The Joiner
4. The Valves
5. Front and Rear Budge
6. The Cogs
7. Chains
8. Pistons
9. Wheels and Beams
10. Side Pistons
11. First Carriage Tubes/Hoses
28. Norah #2 - BRANCH
1. Bogie, Wheels and Joiners
2. Chains and Suspension
3. Tender and Fans
4. Second Carriage Tubes/Hoses
29. Norah #3 - BRANCH
1. Frame and Joiners
2. Front and Rear Budge
3. Bomb
30. Norah #4 - BRANCH
1. Front/Rear Budge and Joiner
31. Attaching the Geometry
32. Adding the Controllers
33. Memory Refresh
34. Summary
35. CHAPTER 6: ANIMATION AND AUTOMATION RIG - PART 1
36. Norah - Carriage #1
37. The Bell
38. The Bumper
39. The Joiner
40. The Valves
41. Front and Rear Budge
42. The Engine
1. Cogs
2. Chains
3. Pistons
4. Wheels
5. Beams
6. Side Pistons
7. Budge Wheels
43. Memory Refresh
44. Summary
45. CHAPTER 7: ANIMATION AND AUTOMATION RIG - PART 2
46. Norah - Carriage #2
47. Tender
1. Fans
2. Suspension Rods
3. Chains
4. Tubes/Hoses
48. Bogie
49. Norah - Carriage #3
50. The Frame (Main)
1. Bomb
51. Front and Rear Budge
1. Wheels
52. Norah - Carriage #4
53. Linking Up
54. The Cleanup Crew
1. Hierarchies, Hiding and Locking
2. Display Layers
3. Display Tab
4. Controller Cleaning
55. Memory Refresh
56. Summary
57. CHAPTER 8: DEFORMATION RIG
1. Automated Wheel Rotation
2. Technically Accurate Chain Rigging
3. Dynamic Rope and Wires
4. Rumble and Vibration Controls
5. Memory Refresh
6. Summary
58. CHAPTER 9: MORE MECHANICAL RIGGING
1. Train Tracks
2. Hydraulic Pistons
3. Animating Pivot Points
4. Soft Tire Rigging
5. Memory Refresh
6. Summary
59. CHAPTER 10: CONCLUSION
1. Resources and Included Rigs
2. Norah - The Front Cover Render
3. Memory Refresh is missing!
4. What Next?
5. A Quick Note
6. Goodbye and Good Luck