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  • Format: PDF

Definition for immersive media | Economic characteristics for media innovations | User experience and presence experience in real world | Analysis of success factors on user and producer level Augmented and virtual reality are media innovations with specific characteristics. They create an immersion for the user, as the user is immersed in the medium and its 360° environment. To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage. Content producers face…mehr

Produktbeschreibung
  • Definition for immersive media
  • Economic characteristics for media innovations
  • User experience and presence experience in real world
  • Analysis of success factors on user and producer level
Augmented and virtual reality are media innovations with specific characteristics.
They create an immersion for the user, as the user is immersed in the medium and its 360° environment.
To develop content and applications for AR and VR successfully, various factors must be in alignment: the users need and experience in the 360° environment, the story, and the type of media usage.
Content producers face novel challenges in content development, method selection, and teamwork in the development process.
Target groups
  • Students
  • Companies
  • Advertising agencies
  • Media industry
  • Content producers who want tolearn more about immersive media or are looking for concrete help
The author
Elle Langer is an experienced and award-winning innovation manager for media and communication products. She has developed and produced numerous non-fiction formats and documentaries for national and international clients. Since 2014, she specializes in the immersive media AR and VR. As the founder and CEO of "pimento formate" she supports companies in VR and AR projects for edutainment, art, music, mental health and various communication projects.
As a board member of Virtual Reality Berlin-Brandenburg e.V. she played a major role to establish the immersive media landscape in Germany.
This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com)
This English Book was corrected finally by Stephanie Manz and the author Elle Langer.



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Autorenporträt
Elle Langer is an experienced and award-winning innovation manager
for media and communication products. For national and international
and international clients (TV and corporate), she has developed and produced numerous
produced. In 2014, she specialized in the immersive media AR and VR.
With her agency pimento formate she supports companies in VR and AR projects for edutainment, art, music and mental health and communication projects.
As a board member of Virtual Reality Berlin-Brandenburg e.V. she helps to build up the
immersive media in Germany.