After the legends of Arthur, yet before the Saxon kingdom of Mercia, a tribal age of iron and rust ruled.
Britain AD540.
In the western hinterland of Roman Britannia, Meddi, the seeress of the Eorlingas tribe, can only obtain vengeance when her husband's dead and her ancestral villa returned to her.
With her brother, Madog, as leader, they unite and stand strong against those who seek the riches of their villa. They must harness the power of the lost magiks of iron to make weapons to mercilessly oppose those who seek to challenge and fight to rule.
Meanwhile in the east, Warmund, a young warrior of Saxon descent, has exacted the ultimate revenge against his brother. Startled by his own ruthlessness, he knows his father will pursue him to exact retribution. He and his band of miscreant warriors must flee westwards and forge a new future by earning coin from those too weak to protect themselves.
Meddi and Wærmund are set to collide in a world of iron and rust.
Britain AD540.
In the western hinterland of Roman Britannia, Meddi, the seeress of the Eorlingas tribe, can only obtain vengeance when her husband's dead and her ancestral villa returned to her.
With her brother, Madog, as leader, they unite and stand strong against those who seek the riches of their villa. They must harness the power of the lost magiks of iron to make weapons to mercilessly oppose those who seek to challenge and fight to rule.
Meanwhile in the east, Warmund, a young warrior of Saxon descent, has exacted the ultimate revenge against his brother. Startled by his own ruthlessness, he knows his father will pursue him to exact retribution. He and his band of miscreant warriors must flee westwards and forge a new future by earning coin from those too weak to protect themselves.
Meddi and Wærmund are set to collide in a world of iron and rust.
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