Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments.
You will:
- Understand the difference between mentoring and teaching
- Design thinking strategies to better identify where, when and how you can help and mentor others
- Build mentoring pipelines, end-to end, especially in post-secondary learning environments
- Create emerging technology projects with teams
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