Humans and elves, dwarves and gnomes, wizards and warriors all live and do business in the thriving, overcrowded port city of Cliff's End, to say nothing of the tourists and travelers who arrive by land and sea, passing through the metropolis on matters of business or pleasure-or on quests. The hard-working, under-appreciated officers of the Cliff's End Castle Guard work day and night to maintain law and order as best they can.
As Cliff's End struggles to deal with a massive influx of refugees following a devastating fire in the neighboring city-state of Barlin, the docklands are rocked by a stunning tragedy: the legendary Pirate Queen has been murdered! Long the scourge of the Garamin Sea, the Pirate Queen's death has ripple effects beyond Cliff's End. Even as Lieutenants Danthres Tresyllione and Torin ban Wyvald investigate her murder, they find themselves embroiled in conspiracies, politics, and the arcane law of the sea-and of the land!
An all-new adventure of the Cliff's End Castle Guard!
As Cliff's End struggles to deal with a massive influx of refugees following a devastating fire in the neighboring city-state of Barlin, the docklands are rocked by a stunning tragedy: the legendary Pirate Queen has been murdered! Long the scourge of the Garamin Sea, the Pirate Queen's death has ripple effects beyond Cliff's End. Even as Lieutenants Danthres Tresyllione and Torin ban Wyvald investigate her murder, they find themselves embroiled in conspiracies, politics, and the arcane law of the sea-and of the land!
An all-new adventure of the Cliff's End Castle Guard!
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